Wii VC Round-to-Zero: Difference between revisions

Jump to navigation Jump to search
m
edit refs
mNo edit summary
m (edit refs)
Line 17: Line 17:
The platforms at the beginning of the level are below ''y'' = 0, and so they gradually rise upward. Over the course of several days, they are high enough they can be used to reach the elevator past the pole, which previously required one A press to get past. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.
The platforms at the beginning of the level are below ''y'' = 0, and so they gradually rise upward. Over the course of several days, they are high enough they can be used to reach the elevator past the pole, which previously required one A press to get past. It takes eight days for the platform to reach high enough for a dive recover to land in the elevator shaft, but using [[Vertical Speed Conservation|VSC]] with a lava boost requires only three days.


The glitch was discovered by '''[[User:Andru!|Andru!]]''' when he left his Wii powered on overnight while in Bowser in the Fire Sea and noticed that the oscillating platforms had risen above their original positions.<ref>https://www.youtube.com/watch?v=MFxJuq3FRgI</ref>
The glitch was discovered by '''[[User:Andru!|Andru!]]''' when he left his Wii powered on overnight while in Bowser in the Fire Sea and noticed that the oscillating platforms had risen above their original positions.<ref>[https://www.youtube.com/watch?v=MFxJuq3FRgI "Bowser in the Fire Sea in 0x A Presses? (New Glitch Explanation)" by bad_boot]</ref>


==Applications==
==Applications==
After several failed attempts by various players, the A press save in Bowser in the Fire Sea was console verified RTA on 20 Jun 2018 by ethanwhitesm64.<ref>[https://youtu.be/B1m-5LWOxW0]https://youtu.be/B1m-5LWOxW0</ref> Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified N64 emulator that replicated the rounding error.<ref>[https://youtu.be/Aa_CciaM4aM]https://youtu.be/Aa_CciaM4aM</ref>
After several failed attempts by various players, the A press save in Bowser in the Fire Sea was console verified RTA on 20 Jun 2018 by ethanwhitesm64.<ref>[https://youtu.be/B1m-5LWOxW0 "BitFS 0x A Presses" by Ethan White]</ref> Six days later, pannenkoek2012 TASed the red coin star in zero A presses using a modified N64 emulator that replicated the rounding error.<ref>[https://youtu.be/Aa_CciaM4aM "Bowser in the Fire Sea with Red Coins 0x A Presses (Wii VC Only)" by UncommentatedPannen]</ref>


No other console or emulator is known to reproduce this rounding inaccuracy, including the Wii U VC. At the time of its discovery, the bug did not occur on the Dolphin emulator, but has since been corrected.<ref>[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 Dolphin Progress Report: June 2018]</ref>
No other console or emulator is known to reproduce this rounding inaccuracy, including the Wii U VC. At the time of its discovery, the bug did not occur on the Dolphin emulator, but has since been corrected.<ref>[https://dolphin-emu.org/blog/2018/07/06/dolphin-progress-report-june-2018 "Dolphin Progress Report: June 2018"]</ref>


No other objects are known to have similarly exploitable behavior, though the rounding bug does cause many discrepancies between the original and Wii VC versions of the game, including slightly different surface normals.
No other objects are known to have similarly exploitable behavior, though the rounding bug does cause many discrepancies between the original and Wii VC versions of the game, including slightly different surface normals.
28

edits

Navigation menu