TASBot: Difference between revisions

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TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>.
TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>.
===Wii (U) VC===
===Wii (U) VC===
There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified using a TASBot. However, Eddio made a [[ROMhack]] that allows the game to play back a TAS within itself. This ROM can be injected into [[Virtual Console|Wii VC]] and used to console verify.
There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified using a TASBot. However, Eddio made a [[ROMhack]] that allows the game to play back a TAS within itself. This ROM could potentially be injected into [[Virtual Console|Wii VC]] and used to console verify, but this method has not been successfully executed yet.


===Other consoles===
===Other consoles===
Although Super Mario 64 also can be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console and [[Super Mario 64 DD Version|64DD]] extension, no TASing software exists for these, let alone TASBots. Thus, it is impossible and unnecessary to console verify TASes for these, as none exist anyway.
Super Mario 64 can also be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console, but since the iQue is a handheld console it is impossible to make a TASBot for it without modifying the console.


A rare development version of Super Mario 64 exists for the [[Super Mario 64 DD Version|64DD]] extension, though only 1 such copy of the game exists. Though no TASing software exists for the 64DD, a regular N64 TASBot could theoretically be used to play back movies on it.
=References=
=References=
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