771
edits
No edit summary |
|||
Line 13: | Line 13: | ||
TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>. | TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>. | ||
===Wii (U) VC=== | ===Wii (U) VC=== | ||
There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified | There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified using a TASBot. However, Eddio made a [[ROMhack]] that allows the game to play back a TAS within itself. This ROM can be injected into [[Virtual Console|Wii VC]] and used to console verify. | ||
===Other consoles=== | ===Other consoles=== | ||
Although Super Mario 64 also can be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console and [[Super Mario 64 DD Version|64DD]] extension, no TASing software exists for these, let alone TASBots. Thus, it is impossible and unnecessary to console verify TASes for these, as none exist anyway. | Although Super Mario 64 also can be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console and [[Super Mario 64 DD Version|64DD]] extension, no TASing software exists for these, let alone TASBots. Thus, it is impossible and unnecessary to console verify TASes for these, as none exist anyway. |