HOLP: Difference between revisions

Jump to navigation Jump to search
701 bytes removed ,  9 December 2022
Added BCA to actions that do not update the holp and linked CWT for similarities
(fixed links)
(Added BCA to actions that do not update the holp and linked CWT for similarities)
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:HOLP.png|thumb|246px]]
{{stub}}
The '''HOLP''', short for '''Held Object's Last Position''', represents a set of values comprising the coordinates at which to render a held [[object]] [[Limbo|ticket]]. They are, under most circumstances, the last coordinates at which Mario has held a ticket has been held, and the variables remain constant between [[List of courses|course]]s and [[file]]s. When thrown or released, objects are retrieved from [[limbo]] to the real world at the HOLP, which is not necessarily directly in front of [[Mario]]. Using certain glitches, the HOLP can be abused to spawn objects away from Mario when released.
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].


If a ticket does not render for whatever reason, the HOLP will not update. Thus, a player can release an object remotely by performing such a glitch, such as using the [[Hat in Hand]] glitch, doing an [[Instant Release]], using pause-buffered hit-stun, or moving Mario over about 20,300 [[unit]]s away from the [[camera]].
The HOLP is specifically not updated when-
* The camera is 20,300 units away
* The camera is panned away from Mario
* With [[Hat in Hand]] (as the object doesn't load)
* During [[Pause Buffering|Pause-Buffered Hitstun]]
* Using [[Instant Release|instant release]]
* Holding an object [[BCA| behind the camera]]
* By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)


==HOLP changes==
==Effect on Objects==
The default value of the HOLP is the origin of the course, which is (x, y, z) = (0, 0, 0)
When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]], who will always appear directly in front of Mario regardless of the HOLP.
 
Under normal conditions, the following objects will have certain effects in regards to the HOLP:
 
*When holding objects normally
**Updates HOLP: Cork box, Bob-omb, Chuckya, Heave-Ho, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, Bowser, clones
**Does not update HOLP: Crazy box
 
If the [[Hat in Hand]] glitch is activated (or glitches that doesn't update the HOLP), the following objects will have certain effects in regards to the HOLP:
 
*When holding objects normally, the object is not rendered in front of Mario's hands, and therefore the HOLP does not update
*When throwing an object (at exact location) or dropping an object (at HOLP laterally but at Mario's current height)
**Spawns at HOLP: Cork box, Bob-omb, Chuckya, Heave-ho, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, clones
**Spawns in front of Mario: Crazy box, Bowser
 
==Glitches that don't update the HOLP==
*The [[Hat in Hand]] glitch
*[[Pause Buffer|Pause buffered Hitsun]]
*When Mario is far from the camera
*When Mario isn't in the camera range (for example, after a star activation)


[[Category:Values]]
[[Category:Values]]
577

edits

Navigation menu