SM64org:Tricks: Difference between revisions

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== Jump Kick Trick ==
== Jump Kick Trick ==


While Mario is recovering after a forward movement (dive, long jump, etc.), you can hold the "A" button prior to landing, and on the frame you land, press the "B" button with the analog stick at ^54 or less (on the TAS Input Plugin), you will do a jump kick. The trick is that it maintains all of the same speed from before the landing. You can also apply this when moving backwards (such as after a BLJ), by holding "A" before you are in the running animation, and then pressing "B." This causes Mario to do a jump kick and retain the same speed. This is useful for crossing long gaps and covering large distances.
[[Jump Kick Trick]]


== Punch Trick ==
== Punch Trick ==


Instead of running for one frame when accelerating from a stop, you press the "B" button with no analog input, which gives you a starting speed of 10 instead of roughly 8.
[[Punch Trick]]


== Wind Hyperspeed Glitch ==
== Wind Hyperspeed Glitch ==


To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful.
To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful.
Anonymous user

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