Stomp on the Thwomp: Difference between revisions

Jump to navigation Jump to search
Finished the random description.
(Another midpoint save, Jongyon has his own link now too.)
(Finished the random description.)
Line 50: Line 50:


From here, the insta-released bob-omb from earlier is reactivated. Since the bob-omb was dropped and is out-of-bounds, it snaps to Mario's current location. The bloated bob-omb is used to help navigate up the cogs to reach the Roll into the Cage area. This part has been somewhat obsoleted- using a technique called "cog mis," Mario can retain vertical speed onto the highest cog using the cogs misalignment, allowing him to reach the walkway to Roll into the Cage (which normally costs an A press).<ref>[https://youtu.be/7eK2yszTfyA by "DeRockProject & the Attack of the Really Long Channel Name"]</ref> Currently, though, there is no better usage of the bob-omb to save A presses, so it is still used here due to the difficulty in cog misalignment.
From here, the insta-released bob-omb from earlier is reactivated. Since the bob-omb was dropped and is out-of-bounds, it snaps to Mario's current location. The bloated bob-omb is used to help navigate up the cogs to reach the Roll into the Cage area. This part has been somewhat obsoleted- using a technique called "cog mis," Mario can retain vertical speed onto the highest cog using the cogs misalignment, allowing him to reach the walkway to Roll into the Cage (which normally costs an A press).<ref>[https://youtu.be/7eK2yszTfyA by "DeRockProject & the Attack of the Really Long Channel Name"]</ref> Currently, though, there is no better usage of the bob-omb to save A presses, so it is still used here due to the difficulty in cog misalignment.
Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time. Once Mario has enough speed, he can jump out of the spot to convert it to vertical speed, allowing him to land in the area near the The Pit and the Pendulums star. This is the first A press.
From here, a heave-ho is lured closer to pole, and is used to launch Mario to the area before the Timed Jumps on Moving Bars star. From here, the next step will require [[pendulum manipulation]]. This manipulation must be done on the random setting, and allows the pendulum to gradually rotate with greater and greater magnitudes by manipulating the RNG values it calls. The greater pendulum manipulation can be used to ride the pendulum high enough to get on the lower of the two rotating blocks near here. From here a slide-kick grants access to the higher rotating block, and a double jump into a triple jump into a wall kick combo allows access to the walkway to the higher hand. This combination contains the second, third, and fourth A presses.
From here, the pathway is fairly straight forward. Mario can dive recover over both of the rotating triangular blocks to reach the hand. Riding the hand to the other side allows access to the treadmill, from where Mario sideflips onto the thwomp. From here, a dive recover is enough height to reach the star. The jump to the thwomp is the fifth A press.


==References==
==References==
<references />
<references />

Navigation menu