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The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version. | The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version. | ||
==64DD Version== | ==64DD Version== | ||
Super Mario 64 DD Version or SM64DD (called Super Mario Disk Version on the title screen) was an unreleased version of Super Mario 64 for the 64DD, likely made to test the load times of the system. Only one public copy of this version exists, owned by adonfjv, who found it at a Japanese video game store in 2014<ref>https://www.youtube.com/watch?v=5rd6_5HoJd8</ref>. The ROM (NDD) of this version has since been dumped. | |||
SM64DD is effectively the Japanese version of SM64 ported to the 64DD, with most (but not all) sounds replaced with their PAL versions. For example, the red coin and the sliding star door sounds are the same as in the Japanese release. The title screen is vastly different, resembling the hidden debug mode's level select screen. Since it is on a disk, load times are increased. | |||
The most major difference is that entering the inside of the island in [[Tiny Huge Island]], where Wiggler and red coins reside, will crash the game. The crash is console only, and seems to occur after Wiggler starts moving. Note that this area is apparently the only area with more than one warp in or out, with this or Wiggler's movement possibly being the cause of the crash. | |||
==References== |