Vertical Speed Conservation: Difference between revisions

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'''Vertical Speed Conservation''' (VSC) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.<ref>Vertical Speed Conservation: https://youtu.be/6md3RA8bH40</ref>
'''Vertical Speed Conservation''' (VSC) is a technique that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actions that also have this property. If Mario can then leave the ground without overwriting the stored vertical speed, he can effectively reactivate his speed gained prior to landing.<ref>Vertical Speed Conservation: https://youtu.be/6md3RA8bH40</ref>


==The timeline of a VSC==
==Timeline of a VSC==
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor.  
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor.  


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It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:
It is positive vertical speed that gets used more often, since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:
*On a steep slope, facing up hill with high horizontal speed
*On a steep slope, facing uphill with high horizontal speed
*On a different, higher platform whose height is at least 7.5 units apart
*On a different, higher platform whose height is at least 7.5 units apart
*On a rising platform
*On a rising platform

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