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The biggest obstacle is to get to Eyerok's boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator. | The biggest obstacle is to get to Eyerok's boss fight without pressing A. To do so, Mario needs to get on top of the wire mesh to access the teleporter via wrong-warping (the teleporter is intended to be one-way, but it can be activated by standing on a slightly higher ground). That way, Mario can enter the room from above, normally accessed by standing on top of the four pillars and riding down on the elevator. | ||
To get onto reach the wire mesh, Mario uses a combination of a precise goomba bounce (by scaring the goomba and bumping into it to make it jump twice) and a [[Star Dance Clip]], allowing Mario to grab onto the ledge. Such a movement requires Mario to collect 99 coins beforehand, but the course is short on coins | To get onto reach the wire mesh, Mario uses a combination of a precise goomba bounce (by scaring the goomba and bumping into it to make it jump twice) and a [[Star Dance Clip]], allowing Mario to grab onto the ledge. Such a movement requires Mario to collect 99 coins beforehand, but the course is short on coins collectible without pressing A. Before Mario enters the pyramid, he uses the breaking/disappearing cork box glitch to clone the box and collect coins from it multiple times until there are enough coins to reach 100. To speed the process up, he uses a bob-omb to set the HOLP and releases the box via hat-in-hand glitch using the wing cap. | ||
===Free Flying for 8 Red Coins ''(0x)''=== | ===Free Flying for 8 Red Coins ''(0x)''=== |