Parallel Universe: Difference between revisions

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==Travel and movement==
==Travel and movement==
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]
[[File:Mario looking from a PU.png|thumb|251x251px|Mario looking to the original map from a PU]]
Parallel Universe movement is comparable to movement through a five-dimensional space, as Mario can be modelled as travelling along five axes: relative X, relative Y, Z, PU X, and PU Z. This is because Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the X or Z dimensions.
Parallel Universe movement is comparable to movement through a five-dimensional space, as Mario can be modelled as travelling along five axes: relative X, relative Y, relative Z, PU X, and PU Z. This is because Mario can adjust his [[speed]] and [[angle]] to move relatively around the stage regardless of how many PUs he moves in the X or Z dimensions.


Since Mario's movement is split up into 4 quarter steps, and Mario cannot move out of bounds, in the game's courses Mario usually travels at least a '''Quadruple Parallel Universe''' distance, '''QPU''' for short. However, if one of Mario's quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel a full 4 PU, instead ending up at a quarter-step between the QPUs depending on where the movement is cut off. This is referred to as a '''misaligned QPU'''.
Since Mario's movement is split up into 4 quarter steps, and Mario cannot move out of bounds, in the game's courses Mario usually travels at least a '''Quadruple Parallel Universe''' distance, '''QPU''' for short. However, if one of Mario's quarter steps (other than the first one) ends out of bounds, the game will cut his movement short. In this case, Mario does not travel a full 4 PU, instead ending up at a quarter-step between the QPUs depending on where the movement is cut off. This is referred to as a '''misaligned QPU'''.

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