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===Spawning Displacement=== | ===Spawning Displacement=== | ||
This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run. | This glitch is exclusive to the N64 JP 1.0 version of the game. It allows moving platforms to affect Mario for one extra frame when he exits a stage. It is possible to collect three stars in [[Tick Tock Clock]] while on a spinner, allowing it to move Mario for that extra frame. This is enough to allow Mario to land on top of the clock instead of on the floor below, allowing him to re-enter the stage without needing an additional A press. This saves three A presses over most versions of the game, making N64 JP 1.0 the optimal version for a 120 Star run. | ||
===Platform Drift=== | ===Platform Drift=== | ||
This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses. | This glitch is exclusive to the Wii VC versions of the game. Those versions have a bug where numbers round to zero instead of to the nearest float value. This allows the oscillating platforms in [[Bowser in the Fire Sea]] to slowly rise, allowing Mario to bypass the pole without needing an A press. This saves one A press over most versions of the game, although it is not optimal for 120 Star as the JP 1.0 version saves three. However, due to Bowser in the Fire Sea being a required course, this does make Wii VC versions optimal for a 70 Star run, and the only versions where the entire game is beatable in 0 A presses. | ||
===TTC Glitchy Ledge Grab=== | |||
This strategy is possible on every version of the game except for Wii VC. Due to the same round-to-zero bug, certain walls in TTC are aligned properly. In most versions, the wall just behind the Star 1 cage has two slightly misaligned triangles, allowing for a glitchy ledge grab. However, on Wii VC, those two walls are flush, meaning it is impossible to get enough height with a squish cancel ground pound chain to reach the ledge. This means that Wii VC versions require four more A presses in TTC compared to other versions. | |||
==Obsolete== | ==Obsolete== | ||
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! scope="col" |Spawning Displacement | ! scope="col" |Spawning Displacement | ||
! scope="col" |Platform Drift | ! scope="col" |Platform Drift | ||
! scope="col" |TTC Glitchy Ledge Grab | |||
! scope="col" |Coin Counter Overflow | ! scope="col" |Coin Counter Overflow | ||
! scope="col" |Camera in PU | ! scope="col" |Camera in PU | ||
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