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(cam note) |
(Made the text more consistent.) |
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Spam C-Left, tap C-Down once, get up from the ledge grab, and continue spamming C-Left until the camera gets stuck against the wall. | Spam C-Left, tap C-Down once, get up from the ledge grab, and continue spamming C-Left until the camera gets stuck against the wall. | ||
Single jump and ''gently'' tap right, so that Mario ledge grabs the right side of the pillar. | Single jump and ''gently'' tap right, so that Mario ledge grabs the right side of the pillar. | ||
This setup can be reattempted as many times as you like if failed. | |||
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This setup is compatible with the rollout or the double jump C^ setups. | This setup is compatible with the rollout or the double jump C^ setups. | ||
On entering the basement, single jump, switch to up-right, and press R. Press C-Right just before ledge grabbing the pillar, and aim to grab the pillar closer to its right edge. | |||
Get up from the ledge grab, single jump and ''gently'' tap right, so that Mario ledge grabs the right side of the pillar. Let the camera snap behind Mario, then get up. Do this all as soon as possible after the ledge grab while the camera is still moving. | |||
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== Texture == | == Texture == | ||
Mario's z-position can also be lined up with a texture on the pillar. Aim to have Mario's pant leg just barely touching the white line. This should only be used as a backup after failing one of the above setups. | |||
[[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]] | [[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]] | ||
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