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{{A Button Challenge infobox}} | {{A Button Challenge infobox}} | ||
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of [[Button press|press]]es of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [[pannenkoek2012]] and [[UncommentatedPannen]] channels is related to the A Button Challenge, with only | The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of [[Button press|press]]es of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [[pannenkoek2012]] and [[UncommentatedPannen]] channels is related to the A Button Challenge, with only 24 remaining A presses (18 [[unique A press]]es) left to optimize. | ||
== A Presses Left == | == A Presses Left == | ||
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | ||
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Below is a table of unique A presses in the [[A Button Challenge]]. | Below is a table of unique A presses in the [[A Button Challenge]]. | ||
{|class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: | {|class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%; height: 150px;" | ||
|- | |- | ||
! scope="col"|A Press # | ! scope="col"|A Press # | ||
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|#6 | |#6 | ||
|TTC | |TTC | ||
|To get | |To get out of the treadmill grinding spot | ||
|- | |- | ||
|#7 | |#7 | ||
|TTC | |TTC | ||
|To get | |To get to the moving bars star (possibly saved) | ||
|- | |- | ||
|#8, #9, #10 | |#8, #9, #10 | ||
|TTC | |TTC | ||
|To get to from the | |To get to from the rotating boxes to the top of the clock | ||
|- | |- | ||
|#11 | |#11 | ||
|TTC | |TTC | ||
|To get | |To get past the thwomp | ||
|- | |- | ||
|#12 | |#12 |