A Button Challenge: Difference between revisions

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For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run.


{|class="wikitable sortable"
{|class="wikitable sortable plainrowheaders"
|+Unique A presses
|+Unique A presses
|-
|-
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!scope="col"|Purpose
!scope="col"|Purpose
|-
|-
!scope="row" style="font-weight: normal;"|1
!scope="row"|1
|style="text-align: center;"|2
|style="text-align: center;"|2
|[[SSL]]
|[[SSL]]
|Get out of the pyramid elevator / Get past the [[pole]]
|Get out of the pyramid elevator / Get past the [[pole]]
|-
|-
!scope="row" style="font-weight: normal;"|2
!scope="row"|2
|style="text-align: center;"|1
|style="text-align: center;"|1
|rowspan="2"|[[THI]]
|rowspan="2"|[[THI]]
|[[Double jump]] to a higher platform to collect [[red coin]]s
|[[Double jump]] to a higher platform to collect [[red coin]]s
|-
|-
!scope="row" style="font-weight: normal;"|3
!scope="row"|3
|style="text-align: center;"|1
|style="text-align: center;"|1
|[[Dive]] to the upper platform and grab the high red coin
|[[Dive]] to the upper platform and grab the high red coin
|-
|-
!scope="row" style="font-weight: normal;"|4
!scope="row"|4
|style="text-align: center;"|1
|style="text-align: center;"|1
|[[PSS]]
|[[PSS]]
|Collect the [[Power Star]]
|Collect the [[Power Star]]
|-
|-
!scope="row" style="font-weight: normal;"|5
!scope="row"|5
|style="text-align: center;"|1
|style="text-align: center;"|1
|rowspan="2"|[[WMotR]]
|rowspan="2"|[[WMotR]]
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon
|-
|-
!scope="row" style="font-weight: normal;"|6
!scope="row"|6
|style="text-align: center;"|1
|style="text-align: center;"|1
|Shoot out of the second cannon to fly around and collect the seven remaining red coins
|Shoot out of the second cannon to fly around and collect the seven remaining red coins
|-
|-
!scope="row" style="font-weight: normal;"|7
!scope="row"|7
|style="text-align: center;"|1
|style="text-align: center;"|1
|[[BitFS]]
|[[BitFS]]
|Get past the pole. Saved on [[Wii VC]].
|Get past the pole. Saved on [[Wii VC]].
|-
|-
!scope="row" style="font-weight: normal;"|8
!scope="row"|8
|style="text-align: center;"|3
|style="text-align: center;"|3
|rowspan="3"|[[The Castle|Castle]]
|rowspan="3"|[[The Castle|Castle]]
|Enter [[TTC]]. Without [[spawning displacement]] (all [[version]]s but [[Super Mario 64#Japanese|JP N64]]), this must be done 6 times.
|Enter [[TTC]]. Without [[spawning displacement]] (all [[version]]s but [[Super Mario 64#Japanese|JP N64]]), this must be done 6 times.
|-
|-
!scope="row" style="font-weight: normal;"|9
!scope="row"|9
|style="text-align: center;"|1
|style="text-align: center;"|1
|Go to [[RR]]
|Go to [[RR]]
|-
|-
!scope="row" style="font-weight: normal;"|10
!scope="row"|10
|style="text-align: center;"|1
|style="text-align: center;"|1
|Go to WMotR
|Go to WMotR
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Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as ''half A presses'', and result in A press counts such as 2.5&times;.<ref>[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]</ref> Only one half A press can be required per star.
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as ''half A presses'', and result in A press counts such as 2.5&times;.<ref>[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]</ref> Only one half A press can be required per star.


{|class="wikitable sortable"
{|class="wikitable sortable plainrowheaders"
|+Half A presses
|+Half A presses
|-
|-
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!scope="col"|Purpose
!scope="col"|Purpose
|-
|-
!scope="row" style="font-weight: normal;"|1
!scope="row"|1
|style="text-align: center;"|1
|style="text-align: center;"|1
|[[JRB]]
|[[JRB]]
|Gain [[hyperspeed]] from kick landing
|Gain [[hyperspeed]] from kick landing
|-
|-
!scope="row" style="font-weight: normal;"|2
!scope="row"|2
|style="text-align: center;"|1
|style="text-align: center;"|1
|rowspan="2"|[[DDD]]
|rowspan="2"|[[DDD]]
|[[Clone]] the pole
|[[Clone]] the pole
|-
|-
!scope="row" style="font-weight: normal;"|3
!scope="row"|3
|style="text-align: center;"|1
|style="text-align: center;"|1
|Clone [[coin spawner]]s for [[100 coins]]
|Clone [[coin spawner]]s for [[100 coins]]
|-
|-
!scope="row" style="font-weight: normal;"|4
!scope="row"|4
|style="text-align: center;"|1
|style="text-align: center;"|1
|[[TTC]]
|[[TTC]]
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There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref>
There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref>


{|class="wikitable sortable" style="text-align: center;"
{|class="wikitable sortable plainrowheaders" style="text-align: center;"
|-
|-
!scope="col" rowspan="2"|Version
!scope="col" rowspan="2"|Version
!scope="col" colspan="2"|A press count
!scope="colgroup" colspan="2"|A press count
!scope="col" colspan="2"|Stars obtainable
!scope="colgroup" colspan="2"|Stars obtainable
|-
|-
!scope="col"|120 Star
!scope="col"|120 Star
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!scope="col"|Overall
!scope="col"|Overall
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|[[N64]] JP 1.0
|scope="row" style="background: #eaecf0;"|[[N64]] JP 1.0
|13
|13
|rowspan="5"|1
|rowspan="5"|1
Line 118: Line 118:
|rowspan="5"|67
|rowspan="5"|67
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|N64 US
|scope="row" style="background: #eaecf0;"|N64 US
|rowspan="4"|16
|rowspan="4"|16
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|N64 PAL
|scope="row" style="background: #eaecf0;"|N64 PAL
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|N64 JP 1.3<ref group="note" name="shindou">[[Shindou]] version</ref>
|scope="row" style="background: #eaecf0;"|N64 JP 1.3<ref group="note" name="shindou">[[Shindou]] version</ref>
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|[[Super Mario 64 (iQue)|iQue]]<ref group="note" name="shindou" />
|scope="row" style="background: #eaecf0;"|[[Super Mario 64 (iQue)|iQue]]<ref group="note" name="shindou" />
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|[[Wii VC]] JP<ref group="note" name="shindou" />
|scope="row" style="background: #eaecf0;"|[[Wii VC]] JP<ref group="note" name="shindou" />
|rowspan="3"|15
|rowspan="3"|15
|rowspan="3"|0
|rowspan="3"|0
Line 133: Line 133:
|rowspan="3"|98
|rowspan="3"|98
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|Wii VC US
|scope="row" style="background: #eaecf0;"|Wii VC US
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|Wii VC PAL
|scope="row" style="background: #eaecf0;"|Wii VC PAL
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|[[Wii U VC]] JP<ref group="note" name="shindou" />
|scope="row" style="background: #eaecf0;"|[[Wii U VC]] JP<ref group="note" name="shindou" />
|rowspan="7"|16
|rowspan="7"|16
|rowspan="7"|1
|rowspan="7"|1
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|rowspan="7"|67
|rowspan="7"|67
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|Wii U VC US
|scope="row" style="background: #eaecf0;"|Wii U VC US
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|Wii U VC PAL
|scope="row" style="background: #eaecf0;"|Wii U VC PAL
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|''3D All-Stars''<ref group="note" name="shindou" />
|scope="row" style="background: #eaecf0;"|''3D All-Stars''<ref group="note" name="shindou" />
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|[[NSO]] JP<ref group="note" name="shindou" />
|scope="row" style="background: #eaecf0;"|[[NSO]] JP<ref group="note" name="shindou" />
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|NSO US
|scope="row" style="background: #eaecf0;"|NSO US
|-
|-
|scope="row" style="background: #eaecf0; font-weight: normal;"|NSO PAL
|scope="row" style="background: #eaecf0;"|NSO PAL
|}
|}
;Notes
;Notes
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