One Button Challenge: Difference between revisions

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==Buttons==
==Buttons==
The Nintendo 64 controller has 14 different buttons:
The Nintendo 64 controller has 14 different buttons.


;{{button|D}}
{{button|A}} lets Mario [[jump]]. While jumping is fundamental in normal play, here Mario can only jump in place at the starting point, not move horizontally. If Mario spawns in [[water]], as in [[Dire, Dire Docks]] or the [[Secret Aquarium]], the button lets him swim forward until he reaches land or is stopped by a wall. None of these functions are known to be productive from any starting position without other controls.
:The D-pad consists of four buttons, but these have no use during normal gameplay.
 
;{{button|L}}
{{button|B}} lets Mario punch, grab, and throw. Punching moves Mario forward slightly, which is the only viable way to move horizontally on land. (In water, grabbing also moves forward; as before, this alone is not productive from any starting position.)
:Also has no use during normal gameplay.
 
;{{button|R}}
{{button|Z}} lets Mario crouch. Again, without other controls, he can only do so in place at the starting point. The button does nothing in water.
:Switches between Lakitu Cam and Mario/Fixed Cam. The [[camera]] angle can have niche impacts on the game state, as in the [[Behind Camera Anywhere]] glitch. However, switching camera modes is not known to be useful without also controlling Mario by using other inputs.
 
;{{button|C}}
{{button|Start}} pauses and resumes the game. [[Pause buffering]] can manipulate the [[global timer]], which can only slightly affect game state without other input. Pressing the button is required to progress past the title screen, and can then load file A without any other input, but becomes unproductive afterwards.
:{{button|C<>}} rotates the camera, and {{button|C^v}} enters and exits First-Person Mode. While entering First-Person mode does change Mario's [[action]], it does not let him move around and therefore does not control him in a useful way.
 
;{{button|Start}}
{{button|R}} switches between Lakitu Cam and Mario/Fixed Cam. The [[camera]] angle can have niche impacts on the game state, as in the [[Behind Camera Anywhere]] glitch. However, switching camera modes is not known to be useful without also controlling Mario by using other inputs.
:Pauses and resumes the game. [[Pause buffering]] can manipulate the [[global timer]], which can only slightly affect game state without other input. Pressing Start is required to progress past the title screen, and can then load file A without any other input, but becomes unproductive afterwards.
 
;{{button|A}}
{{button|C<>}} rotates the camera, and {{button|C^v}} enters and exits First-Person Mode. While entering First-Person mode does change Mario's [[action]], it does not let him move around and therefore does not control him in a useful way.
:Lets Mario [[jump]]. While jumping is fundamental in normal play, here Mario can only jump in place at the starting point, not move horizontally. If Mario spawns in [[water]], as in [[Dire, Dire Docks]] or the [[Secret Aquarium]], the A button lets him swim forward until he reaches land or is stopped by a wall. None of these functions are known to be productive from any starting position without other controls.
 
;{{button|B}}
The D-pad consists of four buttons {{button|D}} that have no use during normal gameplay. Neither does {{button|L}}.
:Lets Mario punch, grab, and throw. Punching moves Mario forward slightly, which is the only viable way to move horizontally on land. (In water, grabbing also moves forward, but as with the A button, this alone is not productive from any starting position.)
;{{button|Z}}
:Lets Mario crouch. Again, without other controls, he can only do so in place at the starting point. Does nothing in water.


==Disadvantages==
==Disadvantages==
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