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==Buttons== | ==Buttons== | ||
The Nintendo 64 controller has 14 different buttons | The Nintendo 64 controller has 14 different buttons. | ||
{{button|A}} lets Mario [[jump]]. While jumping is fundamental in normal play, here Mario can only jump in place at the starting point, not move horizontally. If Mario spawns in [[water]], as in [[Dire, Dire Docks]] or the [[Secret Aquarium]], the button lets him swim forward until he reaches land or is stopped by a wall. None of these functions are known to be productive from any starting position without other controls. | |||
{{button|B}} lets Mario punch, grab, and throw. Punching moves Mario forward slightly, which is the only viable way to move horizontally on land. (In water, grabbing also moves forward; as before, this alone is not productive from any starting position.) | |||
{{button|Z}} lets Mario crouch. Again, without other controls, he can only do so in place at the starting point. The button does nothing in water. | |||
{{button|Start}} pauses and resumes the game. [[Pause buffering]] can manipulate the [[global timer]], which can only slightly affect game state without other input. Pressing the button is required to progress past the title screen, and can then load file A without any other input, but becomes unproductive afterwards. | |||
{{button|R}} switches between Lakitu Cam and Mario/Fixed Cam. The [[camera]] angle can have niche impacts on the game state, as in the [[Behind Camera Anywhere]] glitch. However, switching camera modes is not known to be useful without also controlling Mario by using other inputs. | |||
{{button|C<>}} rotates the camera, and {{button|C^v}} enters and exits First-Person Mode. While entering First-Person mode does change Mario's [[action]], it does not let him move around and therefore does not control him in a useful way. | |||
The D-pad consists of four buttons {{button|D}} that have no use during normal gameplay. Neither does {{button|L}}. | |||
==Disadvantages== | ==Disadvantages== | ||