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{{A Button Challenge infobox}} | {{A Button Challenge infobox}} | ||
The '''A Button Challenge''' | The '''A Button Challenge''' (initialism: '''ABC''') is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because pressing {{button|A}} makes [[Mario]] [[jump]], which is intended to be the main gameplay mechanic of ''[[Super Mario 64]]'', great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new [[glitch]]es and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.<ref>[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw "SM64 120 Star ABC Route" spreadsheet]</ref> | ||
==History== | ==History== | ||
{{main|History of the A Button Challenge}} | {{main|History of the A Button Challenge}} | ||
Although much of the progress in the ABC has been made since 2013, the | Although much of the progress in the ABC has been made since 2013, the challenge existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.<ref>[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell's site]</ref> Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.<ref>[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]</ref> Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]</ref> (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].) | ||
Pannenkoek's first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.<ref>[https://www.youtube.com/watch?v=Xy7XDStV5WE "SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)" by pannenkoek2012]</ref> The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC. | Pannenkoek's first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.<ref>[https://www.youtube.com/watch?v=Xy7XDStV5WE "SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)" by pannenkoek2012]</ref> The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC. | ||
==A | |||
A | ==Remaining A presses== | ||
A ''unique A press'' is a single circumstance under which {{button|A}} must be pressed to progress during a run. The same circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | |||
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run. | For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run. | ||
{|class="wikitable sortable" | |||
{| class="wikitable sortable" | |+Unique A presses | ||
|- | |- | ||
! scope="col" | | !scope="col"|<abbr title="Number">#</abbr> | ||
! scope="col" |Multiplicity | !scope="col"|<abbr title="Multiplicity">×</abbr> | ||
! scope="col" | | !scope="col"|Course | ||
! scope="col" |Purpose | !scope="col"|Purpose | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|1 | ||
|2 | |style="text-align: center;"|2 | ||
|SSL | |[[SSL]] | ||
| | |Get out of the pyramid elevator / Get past the [[pole]] | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|2 | ||
|1 | |style="text-align: center;"|1 | ||
|THI | |rowspan="2"|[[THI]] | ||
| | |[[Double jump]] to a higher platform to collect [[red coin]]s | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|3 | ||
|1 | |style="text-align: center;"|1 | ||
| | |[[Dive]] to the upper platform and grab the high red coin | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|4 | ||
|1 | |style="text-align: center;"|1 | ||
|PSS | |[[PSS]] | ||
| | |Collect the [[Power Star]] | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|5 | ||
|1 | |style="text-align: center;"|1 | ||
|WMotR | |rowspan="2"|[[WMotR]] | ||
| | |Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|6 | ||
|1 | |style="text-align: center;"|1 | ||
| | |Shoot out of the second cannon to fly around and collect the seven remaining red coins | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|7 | ||
|1 | |style="text-align: center;"|1 | ||
|BitFS | |[[BitFS]] | ||
| | |Get past the pole. Saved on [[Wii VC]]. | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|8 | ||
|3 | |style="text-align: center;"|3 | ||
|Castle | |rowspan="3"|[[The Castle|Castle]] | ||
| | |Enter [[TTC]]. Without [[spawning displacement]] (all [[version]]s but [[Super Mario 64#Japanese|JP N64]]), this must be done 6 times. | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|9 | ||
|1 | |style="text-align: center;"|1 | ||
| | |Go to [[RR]] | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|10 | ||
|1 | |style="text-align: center;"|1 | ||
| | |Go to WMotR | ||
|} | |} | ||
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as ''half A presses'', and result in A press counts such as 2.5×.<ref>[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]</ref> Only one half A press can be required per star. | |||
{|class="wikitable sortable" | |||
|+Half A presses | |||
{| class="wikitable sortable" | |||
|- | |- | ||
! scope="col" | | !scope="col"|<abbr title="Number">#</abbr> | ||
! scope="col" |Multiplicity | !scope="col"|<abbr title="Multiplicity">×</abbr> | ||
! scope="col" | | !scope="col"|Course | ||
! scope="col" |Purpose | !scope="col"|Purpose | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|1 | ||
|1 | |style="text-align: center;"|1 | ||
|JRB | |[[JRB]] | ||
| | |Gain [[hyperspeed]] from kick landing | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|2 | ||
|1 | |style="text-align: center;"|1 | ||
|DDD | |rowspan="2"|[[DDD]] | ||
| | |[[Clone]] the pole | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|3 | ||
|1 | |style="text-align: center;"|1 | ||
| | |Clone [[coin spawner]]s for [[100 coins]] | ||
|- | |- | ||
| | !scope="row" style="font-weight: normal;"|4 | ||
|1 | |style="text-align: center;"|1 | ||
|TTC | |[[TTC]] | ||
| | |[[Kick]] the [[wall]] and get spawning displacement on the [[spinner]], for 0× re-entry after [[Get a Hand]] | ||
|} | |} | ||
==Version | ==Version differences== | ||
There are many different versions of Super Mario 64 that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | ||
{|class="wikitable sortable" style="text-align: center;" | |||
{| class="wikitable sortable" | |- | ||
!scope="col" rowspan="2"|Version | |||
!scope="col" colspan="2"|A press count | |||
!scope="col" colspan="2"|Stars obtainable | |||
|- | |- | ||
!scope="col"|120 Star | |||
! scope="col" |120 Star | !scope="col"|70 Star | ||
! scope="col" |70 Star | !scope="col"|Individually | ||
! scope="col" | | !scope="col"|Overall | ||
! scope="col" |Overall | |||
|- | |- | ||
|N64 JP 1.0 | |scope="row" style="background: #eaecf0; font-weight: normal;"|[[N64]] JP 1.0 | ||
|13 | |13 | ||
|rowspan=5|1 | |rowspan="5"|1 | ||
|rowspan=5|111 | |rowspan="5"|111 | ||
|rowspan=5|67 | |rowspan="5"|67 | ||
|- | |- | ||
|N64 US | |scope="row" style="background: #eaecf0; font-weight: normal;"|N64 US | ||
|rowspan=4|16 | |rowspan="4"|16 | ||
|- | |- | ||
|N64 PAL | |scope="row" style="background: #eaecf0; font-weight: normal;"|N64 PAL | ||
|- | |- | ||
|N64 JP 1.3 | |scope="row" style="background: #eaecf0; font-weight: normal;"|N64 JP 1.3<ref group="note" name="shindou">[[Shindou]] version</ref> | ||
|- | |- | ||
|iQue | |scope="row" style="background: #eaecf0; font-weight: normal;"|[[Super Mario 64 (iQue)|iQue]]<ref group="note" name="shindou" /> | ||
|- | |- | ||
|Wii VC JP | |scope="row" style="background: #eaecf0; font-weight: normal;"|[[Wii VC]] JP<ref group="note" name="shindou" /> | ||
|rowspan=3|15 | |rowspan="3"|15 | ||
|rowspan=3|0 | |rowspan="3"|0 | ||
|rowspan=3|112 | |rowspan="3"|112 | ||
|rowspan=3|98 | |rowspan="3"|98 | ||
|- | |- | ||
|Wii VC US | |scope="row" style="background: #eaecf0; font-weight: normal;"|Wii VC US | ||
|- | |- | ||
|Wii VC PAL | |scope="row" style="background: #eaecf0; font-weight: normal;"|Wii VC PAL | ||
|- | |- | ||
|Wii U VC JP | |scope="row" style="background: #eaecf0; font-weight: normal;"|[[Wii U VC]] JP<ref group="note" name="shindou" /> | ||
|rowspan=7|16 | |rowspan="7"|16 | ||
|rowspan=7|1 | |rowspan="7"|1 | ||
|rowspan=7|111 | |rowspan="7"|111 | ||
|rowspan=7|67 | |rowspan="7"|67 | ||
|- | |- | ||
|Wii U VC US | |scope="row" style="background: #eaecf0; font-weight: normal;"|Wii U VC US | ||
|- | |- | ||
|Wii U VC PAL | |scope="row" style="background: #eaecf0; font-weight: normal;"|Wii U VC PAL | ||
|- | |- | ||
|3D All-Stars | |scope="row" style="background: #eaecf0; font-weight: normal;"|''3D All-Stars''<ref group="note" name="shindou" /> | ||
|- | |- | ||
|NSO JP | |scope="row" style="background: #eaecf0; font-weight: normal;"|[[NSO]] JP<ref group="note" name="shindou" /> | ||
|- | |- | ||
|NSO US | |scope="row" style="background: #eaecf0; font-weight: normal;"|NSO US | ||
|- | |- | ||
|NSO PAL | |scope="row" style="background: #eaecf0; font-weight: normal;"|NSO PAL | ||
|} | |} | ||
;Notes | |||
<references group="note" /> | |||
==See | ==See also== | ||
*[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012 | *[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012 | ||
*[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012 | *[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012 | ||