One Button Challenge: Difference between revisions

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:The left and right C buttons rotate the camera, and the up and down C buttons enter and exit First-Person Mode. While entering First-Person mode does change Mario's [[action]], it does not let him move around and therefore does not control him in a useful way.
:The left and right C buttons rotate the camera, and the up and down C buttons enter and exit First-Person Mode. While entering First-Person mode does change Mario's [[action]], it does not let him move around and therefore does not control him in a useful way.
;Start button
;Start button
:Pauses and resumes the game, which only manipulates the [[global timer]]. Pressing Start is required to progress past the title screen, and can then load file A without any other input, but becomes unproductive afterwards.
:Pauses and resumes the game. [[Pause buffering]] can manipulate the [[global timer]], which can only slightly affect game state without other input. Pressing Start is required to progress past the title screen, and can then load file A without any other input, but becomes unproductive afterwards.
;A button
;A button
:Lets Mario [[jump]]. While jumping is fundamental in normal play, here Mario can only jump in place at the starting point, not move horizontally. If Mario spawns in [[water]], as in [[Dire, Dire Docks]] or the [[Secret Aquarium]], the A button lets him swim forward until he reaches land or is stopped by a wall. None of these functions are known to be productive from any starting position without other controls.
:Lets Mario [[jump]]. While jumping is fundamental in normal play, here Mario can only jump in place at the starting point, not move horizontally. If Mario spawns in [[water]], as in [[Dire, Dire Docks]] or the [[Secret Aquarium]], the A button lets him swim forward until he reaches land or is stopped by a wall. None of these functions are known to be productive from any starting position without other controls.
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