Elevator: Difference between revisions

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* [[Bowser in the Sky]]
* [[Bowser in the Sky]]


For the most part, elevators will rise up or down at a constant speed of 10 [[units]] when Mario stands on them. An exception to this is the ski lift in [[Cool, Cool Mountain]]. Horizontally, it accelerates to 10 UPF. Vertically, it accelerates to ~3.9 UPF, before snapping to ~4.7 UPF, then to ~5.9 UPF, and finally to ~6.4 UPF. On its way down, it goes through the same steps, just negative.
For the most part, elevators will rise up or down at a constant speed of 10 [[units]] per frame when Mario stands on them. An exception to this is the ski lift in [[Cool, Cool Mountain]]. Horizontally, it accelerates to 10 speed. Vertically, it accelerates to ~3.9 speed, before snapping to ~4.7 speed, then to ~5.9 speed, and finally to ~6.4 speed. On its way down, it goes through the same steps, just negative.
== Trivia ==
== Trivia ==


* Due to their slow rising, elevators are great for performing [[Backwards Long Jump|BLJ]]'s, specifically [[Elevator BLJ]]'s, this being the only BLJ method that can reach [[Parallel Universe|Parallel Universes]].
* Due to their slow rising, elevators are great for performing [[Backwards Long Jump|BLJ]]'s, specifically [[Elevator BLJ]]'s, this being the only BLJ method that can reach [[Parallel Universe|Parallel Universes]].
* Because of their nature, fixed track elevators are especially prone to [[Invisible wall|Invisible Walls]].
* Because of their nature, fixed track elevators are especially prone to [[Invisible wall|Invisible Walls]].
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