750
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
A '''Freeze''' or '''Hardlock '''is | A '''Freeze''', '''Crash''', or '''Hardlock''' is what happens when [[Super Mario 64]]'s code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a [[Softlock|softlock]], where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it. | ||
== | == Ways to crash the game == | ||
* Exceed the [[Objects| | * Exceed the [[Objects|object limit]] | ||
* | * Have too many [[Objects|objects]] at once on the screen | ||
* Send the camera into a [[Parallel Universe|PU]] | |||
* | |||