RTA Guide/Crackslide: Difference between revisions

Jump to navigation Jump to search
add easier crackslide ledge grab setup. idea by jahridin
(add easier crackslide ledge grab setup. idea by jahridin)
Line 14: Line 14:


This setup is compatible with the backflip C^ setups.
This setup is compatible with the backflip C^ setups.
=== Easier ===
This setup only works if a specific camera variable is manipulated first. Just before entering the basement, spam C-Left. This works very easily, but if you wish to see this variable, navigate to HUD -> MEMORY -> SLOT1 -> press A -> Change X to O -> Change U16 to S16 -> Change the code to 8033B2AE for the Japanese version, or 8033C61E for the US version. The value should say M1 when entering the basement.
On entering the basement, press R. Walk towards the far pillar and rub the wall as close to the corner as you can. Press A twice to ledge grab, and then get up from the ledge grab. Press A to jump, and tap slightly left on the stick. Once you have ledge grabbed for a second time, press C-Left a couple times to center the camera behind Mario.
{{#ev:youtube|hMY4A6xPn80}}
=== Harder ===


On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a single jump and ledge grab the right side of the pillar.
On entering the basement, press C-Left, C-Left, R to point the camera at the right pillar. Do a single jump and ledge grab the right side of the pillar.
477

edits

Navigation menu