Retiming: Difference between revisions

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# Locate the first frame of the logo. Then, count back 1.33 seconds. (Note that for runs on Wii Virtual Console, you can bypass this step, and simply start the timer on the first black frame upon loading the game.) Both VSDC and Sony Vegas have a second advance/reverse and frame advance/reverse option, so you can click back one second, and then ten frames.  
# Locate the first frame of the logo. Then, count back 1.33 seconds. (Note that for runs on Wii Virtual Console, you can bypass this step, and simply start the timer on the first black frame upon loading the game.) Both VSDC and Sony Vegas have a second advance/reverse and frame advance/reverse option, so you can click back one second, and then ten frames.  
# Place the timer widget on the frame you are now on. (To check for accuracy, advance back to the first frame of the logo. If the timer reads 1.33(x) then you have placed the timer in the correct position.  
# Place the timer widget on the frame you are now on. (To check for accuracy, advance back to the first frame of the logo. If the timer reads 1.33(x) then you have placed the timer in the correct position.  
# Advance to the end of the run, when the final star is collected. When mario first hits the final [[Grand Star|sta]], there is a frame where the star itself disappears and is replaced with stardust. This is the last frame of the run. Extend the timer widget to this frame. The time displayed on the timer on this frame is your exact run time.  
# Advance to the end of the run, when the final star is collected. When mario first hits the [[Grand Star]], there is a frame where the star itself disappears and is replaced with stardust. This is the last frame of the run. Extend the timer widget to this frame. The time displayed on the timer on this frame is your exact run time.  


==Quick Retiming==
==Quick Retiming==
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