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In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].<ref>[https://youtu.be/0NA_Nq7oZZU "SM64 - Red Coins on the Ship Afloat - Without the Ship" by pannenkoek2012]</ref> Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.<ref>[https://youtu.be/ixgacnmzrnE <nowiki>"SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated Bob-omb]] to get past the cage.<ref>[https://youtu.be/q9HFvjwMtFg <nowiki>"SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].<ref>[https://youtu.be/69NMgKGFKC0 "SM64 - Metal-Head Mario Can Move! - 0x A Presses" by pannenkoek2012]</ref> Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].<ref>[https://youtu.be/VWpRHZ8EvdA <nowiki>"SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]" by pannenkoek</nowiki>]</ref> | In mid 2014, Pannenkoek figured out a way of entering [[Bowser in the Sky]] in only 1 A press by bouncing from [[Wing Mario Over the Rainbow]].<ref>[https://youtu.be/0NA_Nq7oZZU "SM64 - Red Coins on the Ship Afloat - Without the Ship" by pannenkoek2012]</ref> Pannenkoek found a way to exploit the bowser levels’ elevators’ broken hitboxes, saving an A press in Bowser in the Sky.<ref>[https://youtu.be/ixgacnmzrnE <nowiki>"SM64 - Bowser in the Sky (without Red Coins) - 3x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Now the A press count for Bowser in the Sky with red coins had halved, from 10 to 5. A month later, 4 A presses were saved on [[Tick Tock Clock]] by using a [[Bob-omb|bloated Bob-omb]] to get past the cage.<ref>[https://youtu.be/q9HFvjwMtFg <nowiki>"SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Plush discovered a way of building speed called [[Hyperspeed Water Sliding]], which was used to save 1 A press in [[Hazy Maze Cave]].<ref>[https://youtu.be/69NMgKGFKC0 "SM64 - Metal-Head Mario Can Move! - 0x A Presses" by pannenkoek2012]</ref> Furthermore, many new strategies were discovered which got rid of reliance on something that requires an A press such as getting [[Through the Jet Stream]] in [[Dire, Dire Docks]] without the [[Metal Cap]].<ref>[https://youtu.be/VWpRHZ8EvdA <nowiki>"SM64 - Through the Jet Stream (No Metal Cap) - 0.5x A Presses [OUTDATED]" by pannenkoek</nowiki>]</ref> | ||
In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover by collecting a star. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].<ref>[https://youtu.be/Kd9BWWrPWvg <nowiki>"SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Another also very useful glitch was discovered called [[Vertical Speed Conservation]] or VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for Mario to enter [[Bowser in the Sky]] in 0 A presses.<ref>[https://youtu.be/VkfRQ0_vu40 "SM64 - Go to Bowser in the Sky - 0x A Presses" by pannenkoek2012]</ref> This also allowed for Mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],<ref>[https://youtu.be/4JEoBwuXkzQ "SM64 - Board Bowser's Sub - 0x A Presses" by pennenkoek2012]</ref> saving 4 0.5 A presses. | In late 2014, Tyler Kehne discovered a very useful trick called a [[Star Dance Clip]] (SDC), which allows Mario to go up higher on a dive recover by collecting a star. This was first used to enter Hazy Maze Cave 0x using the star from [[MIPS]].<ref>[https://youtu.be/Kd9BWWrPWvg <nowiki>"SM64 - The Big House in the Sky - 1x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Another also very useful glitch was discovered called [[Vertical Speed Conservation]] or VSC for short. This allowed for Mario to store vertical speed. This initially saved 6.5 A presses. The following month, 2 glitches were discovered: The [[Glitchy Ledge Grab]] and the [[207 DR|207 dive recover]]. This allowed for Mario to enter [[Bowser in the Sky]] in 0 A presses.<ref>[https://youtu.be/VkfRQ0_vu40 "SM64 - Go to Bowser in the Sky - 0x A Presses" by pannenkoek2012]</ref> This (either glitchy ledge grabs or 207 dive recovers, as both methods can be used) also allowed for Mario to climb the cork boxes in [[Dire, Dire Docks|DDD]],<ref>[https://youtu.be/4JEoBwuXkzQ "SM64 - Board Bowser's Sub - 0x A Presses" by pennenkoek2012]</ref> saving 4 0.5 A presses. A precise dive recover on a crystal (to store VSC to reach the next platform), combined with the 207 dive recover (to reach the warp pipe), allows for Bowser in the Dark World to be completed in 0 A presses.<ref>[https://youtu.be/UCmPvInKa9E "SM64 - Bowser in the Dark World (with Red Coins) - 0x A Presses" by pannenkoek2012]</ref> Other improvements, mainly from Plush, saved an extra 5+3x0.5 A presses. | ||
A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.<ref>[https://youtu.be/bxr7eVEN0sY <nowiki>"SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> This was a massive improvement compared to one year prior when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.<ref>[https://youtu.be/Po3yFHGTieE "SM64 - Hot-Foot-It into the Volcano - 0x A Presses" by pannenkoek2012]</ref> In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,<ref>[https://youtu.be/XBhDWqI4S7c "SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses" by pannenkoek2012]</ref> meaning that the Vanish Cap could be used for free in an ABC run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.<ref>[https://youtu.be/5W6_55IDpbU <nowiki>"SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Pannenkoek and Tyler Kehne found a way of getting onto the Piranha Plant platform in [[Tiny-Huge Island]] from the small painting 0x by using Goomba bounces.<ref>[https://youtu.be/SPoL0sJz3HM "SM64 - Tiny-Huge Island 100 Coins - 0x A Presses" by pannenkoek2012]</ref> This eliminates the 7 A presses from having to jump into the big painting. | A major milestone occurred in early 2015, when a method to traverse the starting platforms was discovered. This method used the [[207 DR]] combined with [[Chuckya]]’s grab meant that Bowser in the Sky could be completed in 0 A presses.<ref>[https://youtu.be/bxr7eVEN0sY <nowiki>"SM64 - Bowser in the Sky (with Red Coins) - 0x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> This was a massive improvement compared to one year prior when it required 10. Also, Plush and Tyler Kehne found a way to use lava boosts to get to the top of the volcano in [[Lethal Lava Land]], saving 2 A presses.<ref>[https://youtu.be/Po3yFHGTieE "SM64 - Hot-Foot-It into the Volcano - 0x A Presses" by pannenkoek2012]</ref> In late January, Pannenkoek discovered a way to activate the [[Vanish Cap]] switch 0x,<ref>[https://youtu.be/XBhDWqI4S7c "SM64 - Vanish Cap Under the Moat (and Cap Switch Pressed) - 0x A Presses" by pannenkoek2012]</ref> meaning that the Vanish Cap could be used for free in an ABC run. In March of 2015, Pannenkoek found a way to get onto the pole platform in [[Tick Tock Clock]] 0x by combining [[Vertical Speed Conservation|VSC]], a ground pound and a [[Star Dance Clip|SDC]], saving a total of 3 A presses.<ref>[https://youtu.be/5W6_55IDpbU <nowiki>"SM64 - Stomp on the Thwomp - 7x A Presses [OUTDATED]" by pannenkoek2012</nowiki>]</ref> Pannenkoek and Tyler Kehne found a way of getting onto the Piranha Plant platform in [[Tiny-Huge Island]] from the small painting 0x by using Goomba bounces.<ref>[https://youtu.be/SPoL0sJz3HM "SM64 - Tiny-Huge Island 100 Coins - 0x A Presses" by pannenkoek2012]</ref> This eliminates the 7 A presses from having to jump into the big painting. | ||
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