Vertical Speed Conservation: Difference between revisions

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Removed the link to VSCC (since it's not quite related to it)
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(Removed the link to VSCC (since it's not quite related to it))
 
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*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)
*Landing after collecting a star and exiting the course
*Landing after collecting a star and exiting the course
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). '''This method is used for all other actions that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).'''
*Entering the first person mode on the frame Mario lands (Also called C-Up (C^) VSC). '''This method is used for all other actions, that would otherwise reset the vertical speed to zero (for example by landing after a jump (single/double/triple/special triple) and any other such things).'''


===Maintaining vertical speed on the ground===
===Maintaining vertical speed on the ground===
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*Throwing an object
*Throwing an object
*Remaining stationary
*Remaining stationary
*[[VSC Conservation|Punching off of a moving platform as it moves under Mario]]
*Punching off of a moving platform as it moves under Mario


===Reactivating vertical speed===
===Reactivating vertical speed===

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