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Emmaemmaemma (talk | contribs) (→Tips: new vid w misctimers and xcam timing, updated notes) |
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|image= AMiEE.png | |image= AMiEE.png | ||
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83] | |rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83] | ||
|ss_record=[https:// | |ss_record=[https://www.singlestar.sm64rta.info/singlestar/individual?stage=HMC&star=5 10.41] | ||
}} | }} | ||
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]]. | '''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]]. | ||
== Triple | == Triple jump wall kick == | ||
{{#ev:youtube|_Qz66hU27Lo}} | {{#ev:youtube|_Qz66hU27Lo}} | ||
===Notes=== | === Notes === | ||
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely | * The camera is '''VERY IMPORTANT''' for this strat, replicate it closely. | ||
* The | * The C-Right input can be either mashed or timed once before entering the door. | ||
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency | * The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency. | ||
* Adjust to the left during the double jump to give yourself more space to triple jump if needed. | * Adjust to the left during the double jump to give yourself more space to triple jump if needed. | ||
* Back up with Watch For Rolling Rocks if something goes wrong | * Back up with [[RTA Guide/Watch for Rolling Rocks|Watch For Rolling Rocks]] if something goes wrong. | ||
* For ideal door touch you must strain right to avoid the wall | * For ideal door touch, you must strain right to avoid the wall. Getting a dusty third long jump makes it easier. | ||
== Alternative | == Alternative movement == | ||
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent | This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent in practice. | ||
For the wall kick, hold up-right and do a buffered kick into double | For the wall kick, hold up-right and do a buffered kick into double jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform. | ||
{{#ev:youtube|TR-ZYmXHF0s}} | {{#ev:youtube|TR-ZYmXHF0s}} | ||
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