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Discovered in 2025 by Crackhex and FramePerfection<ref>[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]</ref>, this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door. | Discovered in 2025 by Crackhex and FramePerfection<ref>[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]</ref>, this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door. [[RTA_Guide/DDD skip|DDD skip]] can not be performed using Crackslide, as it does not build enough speed. | ||
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much. | Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much. | ||
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[[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]] | [[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]] | ||
= | = Starting the C^ slide = | ||
We now need to begin the C^ slide. There are a number of methods to do this, that yield different frame windows to do the C^ input. Generally, we aim to press C^ on the first walking frame after landing on the fence. | |||
== | Common issues: | ||
* Sliding off the rail into the lower area = C^ too early | |||
* Standing still for a bit and then falling off = C^ too late | |||
* Build up speed for a bit but fall off early = Wrong z-position | |||
=== | == Backflip == | ||
These setups begin from a ledge grab at the right pillar. | |||
=== Full setup === | |||
Yields a 2 frame C^ window. Very safe. | |||
Get up from the ledge grab, backflip, then punch twice. Then ''tap'' Z, not hold, press up on the stick, then press A to backflip. Tapping Z allows you to buffer the up input. | |||
{{#ev:youtube|yXphJZz6cz4}} | |||
=== z press off ledgegrab then immediate backflip === | === z press off ledgegrab then immediate backflip === | ||
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