RTA Guide/Crackslide: Difference between revisions

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add c^ setups intro prose, zinsch backflip setup prose and video
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(add c^ setups intro prose, zinsch backflip setup prose and video)
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Discovered in 2025 by Crackhex and FramePerfection<ref>[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]</ref>, this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door.
Discovered in 2025 by Crackhex and FramePerfection<ref>[https://discord.com/channels/267091686423789568/708764983852531750/1441916756904902809 Post by Crackhex in the SM64 TASing Discord, 11/22/2025]</ref>, this strategy allows Mario to bypass the 30 star door without collecting the required 30 stars. It involves using [[C^ hyperspeed]] to build enough speed to clip through the 30 star door. [[RTA_Guide/DDD skip|DDD skip]] can not be performed using Crackslide, as it does not build enough speed.


Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.
Performing Crackslide can be broken down into three quite modular sections, where you can choose different options based on your preferences and it won't affect the later parts too much.
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[[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]]
[[File:Crackslide texture rightpillar.png|400px]] [[File:Crackslide texture leftpillar.png|384px]]


= start c up setup =
= Starting the C^ slide =


body
We now need to begin the C^ slide. There are a number of methods to do this, that yield different frame windows to do the C^ input. Generally, we aim to press C^ on the first walking frame after landing on the fence.


== backflip ==
Common issues:
* Sliding off the rail into the lower area = C^ too early
* Standing still for a bit and then falling off = C^ too late
* Build up speed for a bit but fall off early = Wrong z-position


=== zinsch ===
== Backflip ==
 
These setups begin from a ledge grab at the right pillar.
 
=== Full setup ===
 
Yields a 2 frame C^ window. Very safe.
 
Get up from the ledge grab, backflip, then punch twice. Then ''tap'' Z, not hold, press up on the stick, then press A to backflip. Tapping Z allows you to buffer the up input.
 
{{#ev:youtube|yXphJZz6cz4}}


=== z press off ledgegrab then immediate backflip ===
=== z press off ledgegrab then immediate backflip ===
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