RTABC: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 10: Line 10:
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 64 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), and 53 stars are possible without pressing A.
Out of the 64 A presses left in the 120 star run, 45 of them (give or take) are unique. Below is a table listing all of them:
Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
|-
Line 189: Line 189:
|To get past the pole (Tied with TAS)
|To get past the pole (Tied with TAS)
|-
|-
|#35
| #35
|1
| BitS
|To jump up the first platform (reds only)
|-
|#36
|1
|BitS
|To jump up the second platform
|-
| #37
|1
|BitS
| To grab the red coin on the sloped platform
|-
|#38
|1
|BitS
|To get past the pole (reds only)
|-
|#39
|1
| BitS
| To get past the pole with the red coin (reds only)
|-
|#40
|1
| BitS
| To jump from the last red coin's platform
|-
| #41
|6
|6
|Castle
|Castle
|To enter THI
|To enter THI
|-
|-
|#42
|#36
|6
|6
|Castle
|Castle
|To enter TTC (Tied with TAS)
|To enter TTC (Tied with TAS)
|-
|-
|#43
|#37
|1
|1
|Castle
|Castle
|To go to RR (Tied with TAS)
|To go to RR (Tied with TAS)
|-
|-
|#44
|#38
|1
|1
|Castle
|Castle
|To enter SA
|To enter SA
|-
|-
|#45
|#39
|1
|1
|Castle
|Castle
Line 269: Line 239:
===Dire Dire Docks===
===Dire Dire Docks===
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
==See also==
==See also==
[[List of RTA Tricks]]
[[List of RTA Tricks]]
62

edits

Navigation menu