RTA Guide/Virtual Console: Difference between revisions

Jump to navigation Jump to search
m
updated to reflect the ban of vc for single star
m (spelling + internal link)
m (updated to reflect the ban of vc for single star)
 
Line 1: Line 1:
The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times.
The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times.  It is not allowed on the single star leaderboards.  


== Consoles ==
== Consoles ==
Line 21: Line 21:
This is the North American release.
This is the North American release.
=== NTSC-J Shindou Edition ===
=== NTSC-J Shindou Edition ===
This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided.
This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It has longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. It is best to be avoided.


The only version that Virtual Console speedrunners should be using is NTSC-U. It is faster for every category.
The only version that Virtual Console speedrunners should be using is NTSC-U. It is faster for every category.
{{RTA Guide Nav}}
{{RTA Guide Nav}}
162

edits

Navigation menu