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|group= Airborne | |group= Airborne | ||
|id= 0x083 | |id= 0x083 | ||
|into= | |into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Ground Pound]], common air step: [[Feet Stuck In Ground]], [[Hard Backward Ground Kb]], [[Backflip Land]], [[Backwards Air Kb]], [[Air Hit Wall]], [[Soft Bonk]], [[Lava Boost]] | ||
|out of= | |out of= | ||
|animation= 0x04 | |animation= 0x04 | ||
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}} | }} | ||
'''Backflips''', also known as '''Backward Somersaults''', are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip. | '''Backflips''', also known as '''Backward Somersaults''', are jumps Mario can do that causes him to move upwards and backward. You can perform a backflip by pressing and holding Z and pressing A. Holding forwards during the backflip can cause Mario to have a net forwards movement. The [[Vertical Speed]] (VS) value that a backflip starts with is 62. With all of the vertical speed combined, you can get 512 units up from where you started the backflip. | ||
==Transition In == | |||
== Behavior == | ''See [[Single Jump|single jump]] for more details'' | ||
#An animation flag is updated: <code>m->marioObj->header.gfx.animInfo.animID = -1;</code> | |||
#Mario's forward velocity is set to -16 | |||
# Mario's vertical speed is set to 62 | |||
==Behavior== | |||
''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | ''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | ||
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# Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[Water Plunge|water plunge]] action. | # Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[Water Plunge|water plunge]] action. | ||
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action. | #Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action. | ||
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.) | # Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.) | ||
At this point, two more things happen prior to the backflip action: | At this point, two more things happen prior to the backflip action: | ||
* Mario's quicksand depth is set to 0. | *Mario's quicksand depth is set to 0. | ||
* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | *Mario plays a falling noise if he has fallen more than 1150 units from his peak. | ||
With the backflip action occurring now, the following happens: | With the backflip action occurring now, the following happens: | ||
# If the Z button is pressed, Mario will enter the [[Ground Pound]] action. This stops the backflip action. | #If the Z button is pressed, Mario will enter the [[Ground Pound]] action. This stops the backflip action. | ||
# Mario performs his noise for the backflip. <!--Elaborate on this.--> | #Mario performs his noise for the backflip.<!--Elaborate on this.--> | ||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[ | #Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Backflip Land|backflip land]] action. Both the check for hanging and ledge grabbing are not present for this step. | ||
# The backflip swoosh sounds are played last. <!--Elaborate on this.--> | #The backflip swoosh sounds are played last.<!--Elaborate on this.--> | ||
== C^ Backflip == | ==C^ Backflip== | ||
The [[C^ Backflip]] trick allows you to backflip facing any direction without having to turn first, saving a few frames in some TASes. | The [[C^ Backflip]] trick allows you to backflip facing any direction without having to turn first, saving a few frames in some TASes. | ||
{{actions}} | {{actions}} |
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