RTA Guide/Red-Hot Log Rolling: Difference between revisions

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→‎No Wing Cap (Sidehop): clarified tj sidehop inputs (added a detail)
m (typo + clarification)
(→‎No Wing Cap (Sidehop): clarified tj sidehop inputs (added a detail))
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* Can opt to then do second long jump, or a jump dive + rollout (harder and faster because more speed is preserved).
* Can opt to then do second long jump, or a jump dive + rollout (harder and faster because more speed is preserved).
* Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
* Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
* Triple jump sidehop: hold right to run, single jump over the slope, hit neutral to cut speed, tiny double jump, hold right again, triple jump.
* Triple jump sidehop: hold right to run, then single jump over the slope, then hit neutral to cut speed (you must land the single jump on the flat surface), then tiny double jump, then hold right again, then triple jump.
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
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