RTA Guide/Red-Hot Log Rolling: Difference between revisions

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* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Hold neutral during ledge get-up, then press B to dive off (this avoids ledge re-grab).
* Hold neutral during ledge get-up, then spam B to dive off (this avoids ledge re-grab).
* Hold down-right asap after the dive, and drift up during the final long jump to run into the star.  
* Hold down-right asap after the dive, and drift up during the final long jump to run into the star.  
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