157
edits
m (spelling) |
No edit summary |
||
Line 84: | Line 84: | ||
The second trick is Goomba's extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba's target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended <ref>[https://youtu.be/1VdX1yGcMls Description in "SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)" by pannenkoek2012]</ref>. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block. | The second trick is Goomba's extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba's target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended <ref>[https://youtu.be/1VdX1yGcMls Description in "SM64 - Jolly Roger Bay 100 Coins - 1x A Presses (OUTDATED)" by pannenkoek2012]</ref>. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block. | ||
==Other Challenges== | ==Other Challenges== | ||
In | In the [[Coinless Challenge]], excluding coin missions, all stars can be collected. | ||
In the [[Capless/Cannonless Challenge]], all seven stars can be collected, with ''Blast to the Stone Pillar'' requiring precise jumps and ''Through the Jet Stream'' requiring efficient swimming. | |||
In the [[CCC Challenge]], excluding coin missions, all stars can be collected. | |||
In the [[ | In the [[No Buttons Allowed Challenge]], no stars can be collected, as they all require swimming. | ||
In the [[No Joystick Allowed Challenge]], only ''Treasure of the Ocean Cave'' can be collected. | |||
In the [[Pacifist Challenge]], all seven stars can be collected. | |||
In the [[B Button Challenge]], the entire course is possible in 0 B presses. The JP 1.0 version requires precise jumps to reach ''Blast to the Stone Pillar''. | |||
In the [[Z Button Challenge]], the entire course is possible in 1 Z press, to ground pound the [[Blue Coin]] block. | |||
In the [[UBER Challenge]], excluding coin missions, all stars can be collected. | |||
There are multiple [[unsolved challenge]]s in this course: getting more coins than intended, moving during [[time stop]], and reaching a [[Parallel Universe]] from inside the sunken ship. | |||
==References== | ==References== | ||
<references/> | <references/> |
edits