246
edits
Icecream17 (talk | contribs) (stationary ground step exists twice) |
Icecream17 (talk | contribs) (→Air Step: clarify the actual events) |
||
Line 10: | Line 10: | ||
# Else, set Mario's y position to the floor, (possibly causing a [[downwarp]]), and update graphics. Return GROUND_STEP_NONE. | # Else, set Mario's y position to the floor, (possibly causing a [[downwarp]]), and update graphics. Return GROUND_STEP_NONE. | ||
Also see [[Idle#stationary ground step]] | Also see [[Idle#stationary ground step]] | ||
== Air Step == | == Air Step == | ||
''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | ''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | ||
Line 48: | Line 47: | ||
# This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time. | # This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time. | ||
# Mario tracks his "exit", with '''nothing happens''' being tracked if the whole process completed four times. | # Mario tracks his "exit", with '''nothing happens''' being tracked if the whole process completed four times. | ||
=== Perform Air Step === | |||
# Set Mario's wall to null | |||
# (this is a loop) Do 4 times: | |||
## Let the next intended position be Mario's position plus velocity/4 | |||
## Perform an air quarter step, where "new position" means "next intended position" btw, as shown above | |||
## If nothing happens, continue loop, else exit loop | |||
# Let stepResult be the result of the last air quarter step performed | |||
# If Mario's y velocity is positive, set peak height to Mario's y position (the peak height field is used for things like fall damage) | |||
# Mario's step noise is updated based on his floor. | |||
# If Mario is not flying, [[Gravity#Mario|gravity]] is applied. | |||
#[[Vertical Wind|Vertical wind]] is now applied/accounted for. | |||
# Mario's visual position is updated to Mario's position. | |||
# Mario's yaw is updated to match the in-game angle. | |||
# Return stepResult | |||
=== Common Air Step Results === | === Common Air Step Results === | ||
If doing a common air step, Mario now decides what to do based off the "exit" from | If doing a common air step, Mario now decides what to do based off the "exit" from Perform Air Step. Here is what he does for each exit: | ||
* '''Nothing Happens''': | * '''Nothing Happens''': | ||
** Mario's animation is now applied. | ** Mario's animation is now applied. |
edits