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705 bytes removed ,  1 August 2023
updated a press counts and possible a press saves descriptions
(updated a press counts and possible a press saves descriptions)
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A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 72 A presses, a theoretical 70 star run would take 2 A presses (1 in BitFS and 1 in BitS), and 52 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 69 A presses, a theoretical 70 star run would take 2 A presses (1 in BitFS and 1 in BitS), and 52 stars are possible without pressing A.
Out of the 72 A presses left in the 120 star run, 51 of them (give or take) are unique. Below is a table listing all of them:
Out of the 69 A presses left in the 120 star run, 48 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
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|1
|1
|TTC
|TTC
|To jump off the pole by the elevator for the thwomp star
|To get on to the first rotating block
|-
|-
|#24
|#24
|1
|1
|TTC
|TTC
|To get on to the first rotating block
|To double jump off the second rotating block
|-
|-
|#25
|#25
|1
|1
|TTC
|TTC
|To get on to the second rotating block
|To triple jump off the platform above the rotating blocks
|-
|-
|#26
|#26
|1
|1
|TTC
|TTC
|To get off the rotating block
|To wall kick up to a higher platform
|-
|-
|#27
|#27
|1
|1
|TTC
|TTC
|To wall kick to the above platform
|To get on the whomp
|-
|-
|#28
|#28
|1
|TTC
|To sideflip on to the wall
|-
|#29
|1
|TTC
|To wall kick up to a higher platform
|-
|#30
|1
|TTC
|To get on the whomp
|-
|#31
|2
|2
|RR
|RR
|To get on the ship
|To get on the ship
|-
|-
|#32
|#29
|2
|2
|RR
|RR
|To get past the first tall blue block
|To get past the first tall blue block
|-
|-
|#33
|#30
|1
|1
|RR
|RR
|To get past the second wide blue block
|To get past the second wide blue block
|-
|-
|#34
|#31
|1
|1
|RR
|RR
|To collect the Swingin' in the Breeze star
|To collect the Swingin' in the Breeze star
|-
|-
|#35
|#32
|1
|1
|RR
|RR
|To jump on a fly guy and fall slower
|To jump on a fly guy and fall slower
|-
|-
|#36
|#33
|1
|1
|RR
|RR
|To shoot from the cannon
|To shoot from the cannon
|-
|-
|#37
|#34
|1
|1
|PSS
|PSS
|To collect the box star
|To collect the box star
|-
|-
|#38
|#35
|1
|1
|WMotR
|WMotR
|To shoot from the first cannon
|To shoot from the first cannon
|-
|-
|#39
|#36
|1
|1
|WMotR
|WMotR
|To shoot from the second cannon
|To shoot from the second cannon
|-
|-
|#40
|#37
|1
|1
|BitFS
|BitFS
|To get past the pole
|To get past the pole
|-
|-
|#41
|#38
|1
|1
|BitS
|BitS
|To jump up the first platform
|To jump up the first platform (reds only)
|-
|-
|#42
|#39
|1
|1
|BitS
|BitS
|To jump up the second platform
|To jump up the second platform
|-
|-
|#43
|#40
|1
|1
|BitS
|BitS
|To grab the red coin on the sloped platform
|To grab the red coin on the sloped platform
|-
|-
|#44
|#41
|1
|1
|BitS
|BitS
|To get past the pole
|To get past the pole (reds only)
|-
|-
|#45
|#42
|1
|1
|BitS
|BitS
|To get past the pole with the red coin (reds only)
|To get past the pole with the red coin (reds only)
|-
|-
|#46
|#43
|1
|1
|BitS
|BitS
|To jump from the last red coin's platform
|To jump from the last red coin's platform
|-
|-
|#47
|#44
|6
|6
|Castle
|Castle
|To enter THI
|To enter THI
|-
|-
|#48
|#45
|6
|6
|Castle
|Castle
|To enter TTC
|To enter TTC
|-
|-
|#49
|#46
|1
|1
|Castle
|Castle
|To go to RR
|To go to RR
|-
|-
|#50
|#47
|1
|1
|Castle
|Castle
|To enter SA
|To enter SA
|-
|-
|#51
|#48
|1
|1
|Castle
|Castle
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=== Dire Dire Docks ===
=== Dire Dire Docks ===
Ivan178 posted two videos of him getting 3 of the glitchy ledge grabs to get up the corkboxes up the ship all first try, and another video of him diving onto the nearby pole allowing him to get up to the red coin platform 0x.<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1120093736412663849 " DDD Red Coin Platform 0xA " ]</ref> This showed potential for Through the Jet Stream 0x, and Collect the Caps 0x.
Ivan178 posted two videos of him getting 3 of the glitchy ledge grabs to get up the corkboxes up the ship all first try, and another video of him diving onto the nearby pole allowing him to get up to the red coin platform 0x.<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1120093736412663849 " DDD Red Coin Platform 0xA " ]</ref> This showed potential for Through the Jet Stream 0x, and Collect the Caps 0x.
=== Tick Tock Clock ===
Currently, the A press count for Stomp on the Thwomp and 100 Coins stands at 11xA. Billy, the world record holder for Stomp on the Thwomp originally planned to get it in 8xA, where the A presses not included being the pole jump at the beginning, which can be solved by using knockback from a bob-omb which had been done in previous stars and would save A press #23, a failed dive onto one of the rotating blocks which would save A press #24, and a triple jump wall kick instead of two sideflip wall kicks which would replace A presses #26-29 with 3 other A presses.
=== Rainbow Ride ===
=== Rainbow Ride ===
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
=== Bowser in the Sky ===
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6.5 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6.5 to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
== See also ==
== See also ==
[[List of RTA Tricks]]
[[List of RTA Tricks]]
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