Objects: Difference between revisions

Jump to navigation Jump to search
no edit summary
mNo edit summary
No edit summary
Line 1: Line 1:
'''Objects''' are every single thing that exists in the [[Super Mario 64]] world except the landscape (background and terrain). The limit of objects in a [[List of courses|course]] varies from 240 to a bit less. For example:
'''Objects''' are everything that exist in the [[Super Mario 64]] world outside of the background and terrain. The maximum number of objects in a [[List of Courses|course]] varies from 240 to slightly under. For example:
* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects
* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects
Line 49: Line 49:
== Objects Limit ==
== Objects Limit ==
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]]
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]]
'''Object Limit '''is the maximum amount of objects a course can have loaded at the ''same time'' until the game [[Game Freeze|freezes]] (Note: this doesn't apply to the total Objects in the course, only to the ones that are loaded, as unloaded objects don't use slots). As the object limit is approached, Unimportant Objects will be sacrificed in order to empty the slots for Important Objects. If every slot is filled with important objects, as soon as another one is loaded, a [[Game Freeze]] will occur.  
The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total Objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, Unimportant Objects will sacrifice their slots in order to empty them for Important Objects. If every object slot is filled with important objects, as soon as another one is loaded, a [[Game Freeze]] will occur.  




Line 57: Line 57:


== See Also ==
== See Also ==
* [[Objects Limit]]
* [[Object Slots]]
* [[Object Slots]]
* [[Game Freeze]]
* [[Game Freeze]]

Navigation menu