Idle: Difference between revisions

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1,625 bytes added ,  4 June 2023
idle: out of: let's GO
(Quartersteps... are hidden inside stationary_ground_step... even _more_ information)
(idle: out of: let's GO)
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|id= 0x001
|id= 0x001
|into=stationary cancels: [[Water Plunge]], [[Squished]], [[Standing Death]], [[Quicksand Death]]; other idle cancels: [[In Quicksand]], [[Coughing]], [[Panting]]; common idle cancels: [[Freefall]], [[Shockwave Bounce]], [[Hold Quicksand Jump Land]], [[Quicksand Jump Land]], [[Steep Jump]], [[Jump]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]]; non cancel: [[Shivering]], [[Start Sleeping]]
|into=stationary cancels: [[Water Plunge]], [[Squished]], [[Standing Death]], [[Quicksand Death]]; other idle cancels: [[In Quicksand]], [[Coughing]], [[Panting]]; common idle cancels: [[Freefall]], [[Shockwave Bounce]], [[Hold Quicksand Jump Land]], [[Quicksand Jump Land]], [[Steep Jump]], [[Jump]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]]; non cancel: [[Shivering]], [[Start Sleeping]]
|out of=
|out of=[[Waking Up]], [[Shivering]], [[Hold Idle]], [[In Quicksand]], [[Panting]], [[Braking Stop]], [[Butt Slide Stop]], [[Hold Butt Slide Stop]], [[Stop Crouching]], [[Stop Crawling]], [[Shockwave Bounce]], [[Jump Land Stop]], [[Double Jump Land Stop]], [[Slideflip Land Stop]], [[Freefall Land Stop]], [[Backflip Land Stop]], [[Lava Boost Land]], [[Long Jump Land Stop]] (from cancel when INPUT_FIRST_PERSON), [[Hold Jump Land Stop]], [[Hold Freefall Land Stop]], [[Air Throw Land]], [[Twirling Land]], [[Ground Pound Land]], [[First Person Action]], [[Punching]], [[Placing Down]], [[Throwing]], [[Heavy Throw]], [[Stomach Slide Stop]], [[Releasing Bowser]], ("pole cancels": [[Holding Pole]], [[Climbing Pole]], [[Grab Pole Slow]], [[Grab Pole Fast]], [[Top of Pole Transition]], [[Top of Pole]]), [[Ledge Climb Slow 1]], [[Ledge Climb Slow 2]], [[Ledge Climb Fast]], [[Exit Land Save Dialog]], [[Reading Npc Dialog]], [[Reading Automatic Dialog]], [[Reading Sign]], [[Debug Free Move]], [[Star Dance]], [[Entering Star Door]], [[Pushing Door]], [[Pulling Door]], [[Warp Door Spawn]], [[Spawn Spin Landing]], [[Spawn No Spin Landing]], [[Teleport Fade In]], [[Shocked]], [[Squished]], [[Putting On Cap]], [[Head Stuck In Ground]], [[Feet Stuck In Ground]], [[Intro Cutscene]], (some warps), (some level initializations), [[Decelerating]], [[Hard Backward Ground Kb]], [[Hard Forward Ground Kb]], [[Backward Ground Kb]], [[Forward Ground Kb]], [[Soft Backward Ground Kb]], [[Soft Forward Ground Kb]], [[Ground Bonk]], [[Death Exit Land]], (when Mario initializes and is not less than or equal to 100 units below the water level)
|animation= 0x75 (standing against wall), 0xC3 (idle head left), 0xC4 (idle head right), 0xC5 (idle head center)
|animation= 0x75 (standing against wall), 0xC3 (idle head left), 0xC4 (idle head right), 0xC5 (idle head center)
|related= [[Panting]], [[Standing Against Wall]], [[Coughing]], [[Shivering]], [[Start Sleeping]], [[Sleeping]]
|related= [[Panting]], [[Standing Against Wall]], [[Coughing]], [[Shivering]], [[Start Sleeping]], [[Sleeping]]
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