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Icecream17 (talk | contribs) (→How many A presses are left?: 16 -> 13 (also oops on my prev edit thx)) |
Icecream17 (talk | contribs) (→What's the next A press save going to be?: would bring count from 13 to 12) |
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Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult. | Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult. | ||
==What's the next A press save going to be?== | ==What's the next A press save going to be?== | ||
Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from | Currently, the next A press in line to be saved is Bowser in the Fire Sea on the N64, which would bring the A press count from 13 to 12, using [[Bully Battery]] and a [[Squish Cancel]] combined together. | ||
==How are you decompiling the game?== | ==How are you decompiling the game?== | ||
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled. | After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled. |
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