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'''Speed, '''abreviated as''' '''('''''SPD''''')''' '''is an ingame [[Variable]] that indicates how many [[Unit|units]] [[Mario]]'s moving. Vertical Mario speed is called '''Vertical Speed (VS) '''and Horizontal Mario speed, '''Horizontal''' '''Speed (HS). '''If the Speed value is ''Negative'', it means that Mario is moving ''Downwards ''in ''VS'', or ''Backwards'' (Prefixed both cases with an "'''M'''").
'''Speed, '''abreviated as''' '''('''''SPD''''')''' '''is an ingame [[Variable]] that indicates how many [[Unit|units]] [[Mario]]'s moving. Vertical Mario speed is called '''Vertical Speed (VS) '''and Horizontal Mario speed, '''Horizontal''' '''Speed (HS). '''If the Speed value is ''Negative'', it means that Mario is moving ''Downwards ''in ''VS'', or ''Backwards'' (Prefixed both cases with an "'''M'''").


== Gravity effect and Terminal Speed ==
== Gravity Effect and Terminal Speed ==
[[File:Mario Falling.png|thumb|279x279px|Mario falling at ''Terminal Speed'' ('''M75''')'' ''in [[Princess's Secret Slide|PSS]]]]
[[File:Mario Falling.png|thumb|279x279px|Mario falling at ''Terminal Speed'' ('''M75''')'' ''in [[Princess's Secret Slide|PSS]]]]
When [[Airborne]], mario's Vertical Speed is constantly ''decreasing ''by 4 every frame, as ''Gravity'' is applying on him a Constant of -4 per frame. Additionally, Mario's Vertical ''Terminal Speed ''is of -75 ('''M75''' as shown ingame), so he will not fall faster than that. VS is also unused when mario is on the ''ground,'' so his VS is set to '''0''' as soon as he touch the ground, and remain that way until Mario is Airborne again.
When [[Airborne]], mario's Vertical Speed is constantly ''decreasing ''by 4 every frame, as ''Gravity'' is applying on him a Constant of -4 per frame. Additionally, Mario's Vertical ''Terminal Speed ''is -75 ('''M75''' as shown in-game), so he will not fall faster than that. VS is unused when Mario is in a ''ground state,'' so his VS is normally reset to '''0''' as soon as he touches the ground, and will remain that way until Mario is Airborne again. However, there are certain movements that '''don't''' reset Mario's VS when he touches the ground ''(See [[Vertical Speed Conservation]]).''
 
However, there are movements that '''don't''' reset Mario's VS to 0 when he touches the ground ''(See [[Vertical Speed Conservation]]).''

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