Random Cog Pedro Spot: Difference between revisions

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Updated page with SoTT 0xA so the information is u pto date
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(Updated page with SoTT 0xA so the information is u pto date)
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'''Random Cog Pedro Spot''', or '''RCPS''' for short, is the theory that it is possible to gain enough speed from the [[Tick Tock Clock]] Pedro Spot on the random setting to jump straight to the SotT star, which would have saved an A press at the time.
'''Random Cog Pedro Spot''', or '''RCPS''' for short, is the theory that it is possible to gain enough speed from the [[Tick Tock Clock]] Pedro Spot on the random setting to jump straight to the SotT star, which would save an A press.
 
==The basics==
==The basics==
In Tick Tock Clock, there is a [[Pedro Spot]] in between two of the cogs. Theoretically, if RNG was consistent enough to let Mario stay inside the Pedro Spot for about 800 frames, Mario could gain enough positive horizontal speed that, after A is pressed, would be enough to reach the [[Stomp on the Thwomp]] star. This would allow us to collect Stomp on the Thwomp in 1 A press, reducing the current count for the [[A Button Challenge|ABC]] to 18.
In Tick Tock Clock, there is a [[Pedro Spot]] in between two of the cogs. Theoretically, if RNG was consistent enough to let Mario stay inside the Pedro Spot for about 800 frames, Mario could gain enough positive horizontal speed that, after A is pressed, would be enough to reach the [[Stomp on the Thwomp]] star. This would have been enough to collect Stomp on the Thwomp in 1 A press, which would have reduced the past count for [[A Button Challenge|ABC]]. The star in question is now already done without pressing A, so this strategy is redundant.
 
==How the cogs work==
==How the cogs work==
''(Adapted from Iwer Sonsch's Google Doc)''
''(Adapted from Iwer Sonsch's Google Doc)''
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| >32767 || 0 (0) || 200 (+1) || 400 (+4) || 600 (+3) || 800 (+4) || 1000 (+5) || 1200 (+6)
| >32767 || 0 (0) || 200 (+1) || 400 (+4) || 600 (+3) || 800 (+4) || 1000 (+5) || 1200 (+6)
|}
|}
==The problems==
==The problems==
This is extremely difficult, however, since there are 10^130 possible states; the chances of finding a successful state is 1 in 10^85. A few dozen objects in TTC call RNG, meaning a desirable state is incredibly hard to achieve. Adding to this, there is no way to manipulate RNG while inside the Pedro Spot; the only way is to manipulate RNG before entering the Pedro Spot using dust.  
This is extremely difficult, however, since there are 10^130 possible states; the chances of finding a successful state is 1 in 10^85. A few dozen objects in TTC call RNG, meaning a desirable state is incredibly hard to achieve. Adding to this, there is no way to manipulate RNG while inside the Pedro Spot; the only way is to manipulate RNG before entering the Pedro Spot using dust.  
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