770
edits
No edit summary |
(→Vertical Parallel Universes: added VPU in parenthesis so when you search "VPU" this page comes up) |
||
Line 176: | Line 176: | ||
|} | |} | ||
== Vertical Parallel Universes == | == Vertical Parallel Universes (VPUs)== | ||
Although usually the term "PU" refers to a horizontal PU (i.e. one caused by truncation of the ''x'' and/or ''z'' coordinates of an object's position), vertical PUs (where the ''y'' coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to ''find'' the floor below the object and the ceiling above the object, the original floating point values are used to determine what ''effect'' these surfaces have on the object. | Although usually the term "PU" refers to a horizontal PU (i.e. one caused by truncation of the ''x'' and/or ''z'' coordinates of an object's position), vertical PUs (where the ''y'' coordinate is truncated) also exist. However, these behave completely differently to horizontal PUs. While truncated coordinates are used to ''find'' the floor below the object and the ceiling above the object, the original floating point values are used to determine what ''effect'' these surfaces have on the object. |
edits