User:Tjk113/Speed-TAS Encyclopedia: Difference between revisions

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Starting movement with a slidekick is the fastest way to accelerate under certain conditions. When you begin a slidekick, your speed is set to 32, which is much higher than a long jump or buffered jump kick. However other starting movements like longjumps and jumpdives will catch up later on because of their superior acceleration. Instead, if you find a way to cancel the slidekick rollout and immediately dive, there's a high chance it will be faster. Sometimes you do not need to do the rollout and the slidekick is the fastest movement over shorter distances. (e.g. LLL re-entry movement)
Starting movement with a slidekick is the fastest way to accelerate under certain conditions. When you begin a slidekick, your speed is set to 32, which is much higher than a long jump or buffered jump kick. However other starting movements like longjumps and jumpdives will catch up later on because of their superior acceleration. Instead, if you find a way to cancel the slidekick rollout and immediately dive, there's a high chance it will be faster. Sometimes you do not need to do the rollout and the slidekick is the fastest movement over shorter distances. (e.g. LLL re-entry movement)
=== Punching Off Ledge ===
=== Punching Off Ledge ===
At low speeds and trying to run off of a ledge, Mario will sometimes climb down to hang on the ledge. This is bad if you want to start a movement by dive-grinding, [https://youtu.be/qRHC035iVI8?t=28 quickly start a wing cap flight] or just falling off the platform in general. The ledge climb down only happens if you are in the walking action, however, so it is possible to avoid climbing down to the ledge by punching.
  TODO (mention both divegrinding application and fast flight application (like here: https://youtu.be/qRHC035iVI8?t=28)
  TODO (mention both divegrinding application and fast flight application (like here: https://youtu.be/qRHC035iVI8?t=28)
== Optimization-Based Actions ==
== Optimization-Based Actions ==
=== Quickstop ===
=== Quickstop ===
When Mario is in a landing action on most surfaces, it will take 4 frames for him to come to a complete stop if you have no joystick input. After Mario has reached 0 speed, holding a very low magnitude on the joystick (12 or less, approximately) for 1 frame and then returning to neutral will allow him to enter the idle action very quickly. If you have any joystick input on the first 3 frames of a landing action, then you will maintain more speed (or lose more speed, if your speed is neagtive) throughout the action. You can still do a quickstop if you hold return to neutral on the 4th frame. Additionally, holding a low joystick magnitude for 2 frames after Mario has 0 speed will also allow him to enter an idle action as long as you return to neutral on the next frame. If you are entering a warp, then you can save time by returning to neutral and pressing Z after holding a low joystick magnitude for 1 frame. This will allow you to stop 1 frame sooner than you would if you did a regular quickstop. Note: on some slopes, it's possible to do a "1 frame quickstop," in which you only have to hold a low joystick magnitude for 1 frame before you can enter idle. As a general rule, if you're landing on any kind of slope, it's worth seeing if a 1 frame quickstop is possible.
When Mario is in a landing action on most surfaces, it will take 4 frames for him to come to a complete stop if you have no joystick input. After Mario has reached 0 speed, holding a very low magnitude on the joystick (12 or less, approximately) for 1 frame and then returning to neutral will allow him to enter the idle action very quickly. If you have any joystick input on the first 3 frames of a landing action, then you will maintain more speed (or lose more speed, if your speed is negative) throughout the action. You can still do a quickstop if you hold return to neutral on the 4th frame. Additionally, holding a low joystick magnitude for 2 frames after Mario has 0 speed will also allow him to enter an idle action as long as you return to neutral on the next frame. If you are entering a warp, then you can save time by returning to neutral and pressing Z after holding a low joystick magnitude for 1 frame. This will allow you to stop 1 frame sooner than you would if you did a regular quickstop. Note: on some slopes, it's possible to do a "1 frame quickstop," in which you only have to hold a low joystick magnitude for 1 frame before you can enter idle. As a general rule, if you're landing on any kind of slope, it's worth seeing if a 1 frame quickstop is possible.
=== C-up/C^ Jump & Jumpdive ===
=== C-up/C^ Jump & Jumpdive ===
  TODO
  TODO
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