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=== Quickturn === | === Quickturn === | ||
Once you enter the idle action of a quickstop, you then have a number of options for changing direction quickly. | Once you enter the idle action of a quickstop, you then have a number of options for changing direction quickly. Buffered jumpkicks, walking at full magnitude with an arbitrary angle, punching off a ledge (usually to start dive grinding), or, in some rarer cases on very steep slopes, crouch sliding, can all be efficient ways to change direction after a quickstop. | ||
=== Dive Grinding === | === Dive Grinding === | ||
TODO (need to mention XZ momentum) | TODO (need to mention XZ momentum) |
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