RTA Guide/HMC 100 Coins: Difference between revisions

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After the first 2 red coins, there are a few movement options to choose from. For beginners and intermediate players, it's recommended that you ride the elevator to the 3rd red and longjump ledge-grab to the 4th red. For more advanced players, you can longjump from the elevator to the corkbox, and then longjump from the corkbox into the 3rd red, sliding off the black pillar to jump and wallkick to the 4th red. As mentioned above, if your beginning wasn't fast enough, the cycle of the spider after the 5th red will change the route slightly.
After the first 2 red coins, there are a few movement options to choose from. For beginners and intermediate players, it's recommended that you ride the elevator to the 3rd red and longjump ledge-grab to the 4th red. For more advanced players, you can longjump from the elevator to the corkbox, and then longjump from the corkbox into the 3rd red, sliding off the black pillar to jump and wallkick to the 4th red. As mentioned above, if your beginning wasn't fast enough, the cycle of the spider after the 5th red will change the route slightly.
* For the Beginner strat, aim for the right side of the platform where the 4th red is to avoid any collision issues
* For the Beginner strat;
** aim for the right side of the platform where the 4th red is to avoid any collision issues
** time your long jump to happen after the red coin shadow appears on the elevator
* Turning the camera with C-Lefts after the first 2 reds is important for console players as it reduces a lot of lag
* Turning the camera with C-Lefts after the first 2 reds is important for console players as it reduces a lot of lag
* If you make a mistake and can't catch up to the elevator, just wait for it to respawn
* If you make a mistake and can't catch up to the elevator, just wait for it to respawn
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=== Maze ===
=== Maze ===
The main variations for the maze section of the star come from the movement to enter the maze, and the movement near the blue coin switch. Slide-kicking into the hole is a little safer but costs a few frames. For the blue coin switch, you can longjump up to the platform to single-jump and groundpound the switch, or you can save some time by performing a dive rollout on the platform, and as you land on the switch, quickly sideflip and groundpound to reorient yourself towards the blue coins.
The main variations for the maze section of the star come from the movement to enter the maze, and the movement near the blue coin switch. Slide-kicking into the hole is a little safer but costs a few frames. For the blue coin switch, you can longjump up to the platform to single-jump and groundpound the switch, or you can save some time by performing a dive rollout on the platform, and as you land on the switch, quickly sideflip and groundpound to reorient yourself towards the blue coins.
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[[File:hmc100diveintohole.mp4|thumb| Intermediate/Expert ([https://youtu.be/EihZT9gVd2c?t=48 example w/ inputs])|class=autoplay]]
[[File:hmc100diveintohole.mp4|thumb| Intermediate/Expert ([https://youtu.be/EihZT9gVd2c?t=48 example w/ inputs])|class=autoplay]]
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=== BLJ ===
=== BLJ ===
{{#ev:youtube|x3Y-Vt9MIvM}}
{{#ev:youtube|x3Y-Vt9MIvM}}

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