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=== Beginning === | === Beginning === | ||
Regardless of the route or strats you choose for this star, the first room will always be the same. Hold back and kick after killing the scuttlebugs to safely grab all 3 coins from each. To make sure you grab the entire row of 5 coins on the righthand ledge, wait to dive until '''after''' you grab the first coin in the row. | Regardless of the route or strats you choose for this star, the first room will always be the same. Hold back and kick after killing the scuttlebugs to safely grab all 3 coins from each. To make sure you grab the entire row of 5 coins on the righthand ledge, wait to dive until '''after''' you grab the first coin in the row. | ||
* Make sure you enter the door to the Reds Room in lakitu C-Up and mash C-Right at the door in order to reduce lag, and to setup the cam for the beginning of the next area. | * Make sure you enter the door to the Reds Room in lakitu C-Up and mash C-Right at the door in order to reduce lag, and to setup the cam for the beginning of the next area. | ||
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=== Red Coin Room Part 1 === | === Red Coin Room Part 1 === | ||
As you enter the Reds Room, there are a few movement options to get over the red fence and onto the elevator. Pay attention to the input displays in each of the vids to understand what to hold for each strat. | As you enter the Reds Room, there are a few movement options to get over the red fence and onto the elevator. Pay attention to the input displays in each of the vids to understand what to hold for each strat. | ||
* If you didn't mash C-Right before entering the room, your camera make act differently here | * If you didn't mash C-Right before entering the room, your camera make act differently here | ||
* If your goal is to make Early Spider Cycle, you need to land directly on the elevator from the wall kicks since rolling out onto the elevator costs too much time to make the cycle | * If your goal is to make Early Spider Cycle, you need to land directly on the elevator from the wall kicks since rolling out onto the elevator costs too much time to make the cycle | ||
* | * The videos below press C-Down after the last wall kick. Alternatively, you can press C-Down as you perform the 2nd wallkick. Refer to Tabascoth's tutorial above. | ||
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After collecting the first 2 red coins, turn around to longjump back onto the elevators | After collecting the first 2 red coins, turn around to longjump back onto the elevators. Once back on the elevator there are a few movement options to go for. For beginners and intermediate players, it's recommended that you ride the elevator to the 3rd red and longjump ledge-grab to the 4th red. For more advanced players, you can longjump from the elevator to the corkbox, and then longjump from the corkbox into the 3rd red, sliding off the black pillar to jump and wallkick to the 4th red. As mentioned above, if your beginning wasn't fast enough, the cycle of the spider after the 5th red will change the route slightly. | ||
* For the Beginner strat, aim for the right side of the platform where the 4th red is to avoid any collision issues | |||
* Turning the camera with C-Lefts after the first 2 reds is important for console players as it reduces a lot of lag | |||
* If you make a mistake and can't catch up to the elevator, just wait for it to respawn | |||
* As you exit the Reds Room, be in lakitu cam C-Up and mash C-Right at the door to reduce lag | |||
[[File:Missed 4th red backup.gif|frame|right|Backup for missed 4th red coin which doesn't require riding the platform again. Pressing Z to squat allows you to buffer straight down for the start of the sideflip.]] | [[File:Missed 4th red backup.gif|frame|right|Backup for missed 4th red coin which doesn't require riding the platform again. Pressing Z to squat allows you to buffer straight down for the start of the sideflip.]] | ||
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=== Maze === | === Maze === | ||
The main variations for the maze section of the star come from the movement to enter the maze, and the movement near the blue coin switch. Slide-kicking into the hole is a little safer but costs a few frames. For the blue coin switch, you can longjump up to the platform to | The main variations for the maze section of the star come from the movement to enter the maze, and the movement near the blue coin switch. Slide-kicking into the hole is a little safer but costs a few frames. For the blue coin switch, you can longjump up to the platform to single-jump and groundpound the switch, or you can save some time by performing a dive rollout on the platform, and as you land on the switch, quickly sideflip and groundpound to reorient yourself towards the blue coins. | ||
* These videos begin with C-Right mashing for lag reduction which affects the camera as you go through the first door. | |||
<li style="display: inline-block; vertical-align: top;"> | <li style="display: inline-block; vertical-align: top;"> | ||
[[File:hmc100skintohole.mp4|thumb|Intermediate/Expert https://youtu.be/EihZT9gVd2c?t=48|class=autoplay]] | [[File:hmc100skintohole.mp4|thumb|Intermediate/Expert https://youtu.be/EihZT9gVd2c?t=48|class=autoplay]] |