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This is a guide for moving Mario in RTA speedruns. It will help you get familiar with common terminology for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more complex movement options. For example, doing a triple jump followed by a wallkick is called a "triple jump wallkick". | This is a guide for moving Mario in RTA speedruns. It will help you get familiar with common terminology for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more complex movement options. For example, doing a triple jump followed by a wallkick is called a "triple jump wallkick". | ||
== SeanRaider's Video covers movement options very well and also has an input display to help visualize everything. It also has some good information about slopes (touched on this a little above) towards the end.== | |||
==== Sean Raider Movement Guide ==== | |||
{{#ev:youtube|tyu1KO3x5Ps}} | |||
== Basic Movement Options == | == Basic Movement Options == | ||
*[[Single Jump]] - Press A to single jump. How long you hold A for determines how long Mario jumps in the air for until he reaches his max height. The max height is also proportional to Mario's horizontal speed. | *[[Single Jump]] - Press A to single jump. How long you hold A for determines how long Mario jumps in the air for until he reaches his max height. The max height is also proportional to Mario's horizontal speed. | ||
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*'''Swimming''' - When swimming, you press A to initiate another swim. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you will pick up on those cues and then can determine what works best for you. | *'''Swimming''' - When swimming, you press A to initiate another swim. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you will pick up on those cues and then can determine what works best for you. | ||
*'''Flying''' - To initiate a fly, Mario must have on a Wing Cap and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. A special note on the wing cap - if you are falling (not in a flying state) with the wing cap on, you can hold A to fall slower. | *'''Flying''' - To initiate a fly, Mario must have on a Wing Cap and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. A special note on the wing cap - if you are falling (not in a flying state) with the wing cap on, you can hold A to fall slower. | ||
== Intermediate/Advanced Movement Options == | == Intermediate/Advanced Movement Options == |