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This [[Glitch|glitch]] is caused by the lack of a negative limit on Mario's speed. The first frame of a Long Jump multiplies Mario's forward velocity by 1.5, and although the game keeps this velocity below 48.0, no corresponding negative cap is enforced. Since Mario's speed is slowed due to drag each frame he is in the air, this multiplier does not affect typical gameplay. However, if Mario is in a position where he can perform many backwards-facing Long Jumps in rapid succession, he can repeatedly reduce his speed while overcoming drag, resulting in negative Hyperspeed. | This [[Glitch|glitch]] is caused by the lack of a negative limit on Mario's speed. The first frame of a Long Jump multiplies Mario's forward velocity by 1.5, and although the game keeps this velocity below 48.0, no corresponding negative cap is enforced. Since Mario's speed is slowed due to drag each frame he is in the air, this multiplier does not affect typical gameplay. However, if Mario is in a position where he can perform many backwards-facing Long Jumps in rapid succession, he can repeatedly reduce his speed while overcoming drag, resulting in negative Hyperspeed. | ||
BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making | BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making them useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike. | ||
BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version. This also means that they do not work on any Japanese [[Virtual Console]] releases, the 3D All Stars release, or the [[Super Mario 64 (iQue)|iQue]] version. In these versions, Mario's speed is reset when long jumping while moving backwards. | |||
== Execution == | == Execution == |