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BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making it useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike. | BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making it useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike. | ||
Among other glitches, BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version. This also means that they do not work on any Japanese [[Virtual Console]] releases, 3D All Stars, nor the [[Super Mario 64 (iQue)|iQue]]. | Among other glitches, BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version by setting Mario's speed to 0, if the game dectects negative speed while performing the long jump. This also means that they do not work on any Japanese [[Virtual Console]] releases, 3D All Stars, nor the [[Super Mario 64 (iQue)|iQue]]. | ||
== Execution == | == Execution == |
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