Backwards Long Jump: Difference between revisions

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Small hint on Shindo. Though link will cover all aspects.
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BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making it useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike.
BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making it useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike.


Among other glitches, BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version. This also means that they do not work on any Japanese [[Virtual Console]] releases, 3D All Stars, nor the [[Super Mario 64 (iQue)|iQue]].
Among other glitches, BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version by setting Mario's speed to 0, if the game dectects negative speed while performing the long jump. This also means that they do not work on any Japanese [[Virtual Console]] releases, 3D All Stars, nor the [[Super Mario 64 (iQue)|iQue]].


== Execution ==
== Execution ==
9

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