Swimming optimization: Difference between revisions

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(Creating a page for tips and reminders regarding optimal swimming movement for TASers to reference.)
 
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=== Neutral/Opposite Target Yaw ===
=== Neutral/Opposite Target Yaw ===
The absolute value of Mario's yaw velocity can only ever increase by 16 per frame. However, it can ''decrease'' (return to 0) at different rates. If Mario's desired target yaw velocity has the same sign as his current yaw velocity, it will change by 32 per frame. However, by holding neutral or in the opposite direction on the horizontal axis from Mario's current turning direction, it will change by 64 per frame. Interestingly, this means the input on the joystick's X axis for this in TAS Input will have the ''same'' sign or 0 as Mario's yaw velocity.
The absolute value of Mario's yaw velocity can only ever increase by 16 per frame. However, it can ''decrease'' (return to 0) at different rates. If Mario's desired target yaw velocity has the same sign as his current yaw velocity, it will change by 32 per frame. However, by holding neutral or in the opposite direction on the horizontal axis from Mario's current turning direction, it will change by 64 per frame. Interestingly, this means the input on the joystick's X axis for this in TAS Input will have the ''same'' sign as Mario's yaw velocity in the case that it is non-zero.


=== Neutral Wall Diving ===
=== Neutral Wall Diving ===
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