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If you get squished then unsquished before the frame ends, you enter [[idle]] action state. Here, you can dive, ledge grab, or even jump in midair, even if you were diving, dive rolling out, ground pounding, getting knocked back by an enemy, etc. | If you get squished then unsquished before the frame ends, you enter [[idle]] action state. Here, you can dive, ledge grab, or even jump in midair, even if you were diving, dive rolling out, ground pounding, getting knocked back by an enemy, etc. | ||
To do this, you need to get squished by a slanted ceiling and/or floor (slanted by 60° or more), then the game will push Mario in the direction of the slant, the horizontal component of the [[Normal Vector]], by 10 units or 2.5 units (if [[quarter frames]] apply) or less, based on amount of slant. If both are sufficiently slanted, ceiling slant direction takes priority. | To do this, you need to get squished by a slanted ceiling and/or floor (slanted by 60° or more), then the game will push Mario in the direction of the slant, the horizontal component of the [[Normal Vector]], by 10 units or 2.5 units (if [[Quarter Steps|quarter frames]] apply) or less, based on amount of slant. If both are sufficiently slanted, ceiling slant direction takes priority. | ||
If this Squish Push pushes Mario far enough to escape any ceiling/floor hitbox, Squish Cancel occurs. Else, you get Squish Downwarp. | If this Squish Push pushes Mario far enough to escape any ceiling/floor hitbox, Squish Cancel occurs. Else, you get Squish Downwarp. |
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