Misalignment: Difference between revisions

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(→‎Uses: Contact someone in TAS Tourney server with better TASing intuition than me on what really makes misas useful.)
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[[File:Misalignment-pannen.png|thumb|Mario in a misalignment<ref>[https://youtu.be/gXJSxFCy8qQ "Interesting Misalignments #2" by UncommentatedPannen]</ref>]]
[[File:Misalignment-pannen.png|thumb|Mario in a misalignment<ref>[https://youtu.be/gXJSxFCy8qQ "Interesting Misalignments #2" by UncommentatedPannen]</ref>]]
[[File:Misalignment-ted.png|thumb|A misalignment exists on every corner of axis-aligned edges facing away from the origin]]
[[File:Misalignment-ted.png|thumb|A misalignment exists on every corner of axis-aligned edges facing away from the origin]]
[[File:Open_corner_vs_misa.png|thumb|A graphic showing the difference between a misalignment and an open corner]]


A ''Misalignment'' is a 1x1-unit area a floor hitbox extends to but wall hitboxes do not. On convex corners, they allow Mario to snap up to the floor from up to 78 units below it, as opposed to just 30 units when there is a wall hitbox present.
A ''Misalignment'' is a 1x1-unit area a floor hitbox extends to but wall hitboxes do not. On convex corners, they allow Mario to snap up to the floor from up to 78 units below it, as opposed to just 30 units when there is a wall hitbox present.
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===WR TAS Time Saves===
===WR TAS Time Saves===


Because they allow lower jumps to reach ledges and cancel air actions immediately, they arw useful in saving time on TASes regardless of their demanded precision.
Because they allow lower jumps to reach ledges and cancel air actions immediately, they are useful for saving time in TASes regardless of their demanded precision.


* Time saves
* Timesaves:
** TODO


=== A Button Challenge ===
=== A Button Challenge ===
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