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* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | * Mario plays a falling noise if he has fallen more than 1150 units from his peak. | ||
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an air step check. The landing action is a freefall land. | If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an [[Movement_Steps#Air_Step|air step check]]. The landing action is a freefall land. | ||
== Speedkick == | == Speedkick == | ||
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]]. | When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]]. | ||
[[Category:Actions]] | [[Category:Actions]] |
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